I've read to maximize Resist Magic, Bretons only need ring, necklace, some perks from the Alteration tree (I think), certain in-game quest rewards,, maybe some other things. Non-Bretons, though, need to have ring, necklace, and shield (but have enough with that so they can use perk points for other things). I think that's right.
The "problem" (or so I understand it, though I could have this entirely wrong) is that when armor is maximized through good use of Alchemy, Enchantment, and Smithing, shields cease to be really useful, since armor's function is to block a percentage of damage, and shield function is to block a percentage of damage, *but* the percentage of damage is capped and can be reached by light or heavy armors anyways. So after your armor reaches a certain efficiency level, shields really don't do much, and it would be better to use dual-wielding single hand weapons, or magic/single hand, or two-handed weapons maybe (though probably not about that two-handed weapon thing, too low DPS)
My question is first, do I understand that mechanic more or less correctly (and is it still true after the Fortify Restoration potion / Fortify Alchemy equipment loop was nerfed), and second, is there a practical way around this?
My second question (I don't have enough experience to know) is could it be viable to build a non-Breton geared towards dual-wielding weapons, *but* that has a shield of magic resistance to equip when magic using foes are around, *or* can still use dual-wielding against bosses but drink a potion of Resist Magic instead? If *every* enemy pretty much uses magic later, then this would be pretty impractical because the character would have to drink nonstop, or would be chained to the less efficient shield-and-weapon style (or shield and magic as you like) to combat the constant danger of magic. But if magic using foes are not terribly common - then maybe?
Thanks in advance for replies.