Making a nif that acts like a light.

Post » Tue May 12, 2015 7:46 am

Making a nif that acts like a light.

So I was playing about with stuff and found you could summon a light via placeimpactobject and via remove/disable script they will be removed but I have found I can stack them at different fade values and have a nice glowing effect that fades. However I am deleting base IDs and the timer function in the script does not work right.

So I was wondering could I make a nif that is nearly invisible but acts like a light source like a light object? And it has to stick to everything it hits via explosion.

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maddison
 
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