Skyrim: The Journey. Experience amazing 450+ mods Skyrim!

Post » Fri May 15, 2015 11:02 pm

You always wanted to experience heavily modded Skyrim but dont know how to mod it properly? You tried your best only to see numerous bugs and crashes? Your days of suffering are over.
Skyrim: The Journey is lore friendly, immersive and hardcoe Skyrim overhaul that completely changes the looks and gameplay of The Elder Scrolls V: Skyrim. The project started in summer 2013 and went through many beta phases until reached its final form in April 2015. In Russia mod packs similar to this are very popular. But Journey was planned to be released for english audience from the beginning and is on much bigger scale then any previous public mod compilations.
Author will never claim credit for mods that were made by others. Full list of used mods (not counting patches and small texture mods) with links to source where they were downloaded is included in torrent and can also be seen here: http://forums.goha.ru/showthread.php?p=152426691#post152426691
Author will never ask for donations and encourages people who will enjoy Journey to support mods creators instead.
The only goal of this project is to let people experience well modded Skyrim without enormous amount of time, effort and knowledge requred to make everything work.
LIST OF FEATURES
-All textures in game were drastically improved and optimized for the best looks/performance ratio.
-Many visual overhaul mods were used along with ENB to make Skyrim look stunning.
-Improved looks of pretty much all NPCs in game. Now they look realistic and varied.
-Completely overhauled sounds system. Using headphones is highly recommended.
-Unique soundtrack that was specifically compiled for The Journey and includes over 170 carefully chosen tracks. You won’t find it on Nexus or anywhere else.
-All cities and villages were redesigned. Many shops and taverns now have unique interiors.
-Many new places to discover including new villages, dungeons and secret hideouts.
-Vastly expanded wildlife with animals acting more realistic. Monsters list expanded tenfold and you’ll meet new creatures even after hundreds of hours of playtime.
-TONS of new loot, armors and weapons. New cool enhancements. New rare artifacts. Treasure hunting is now much more rewarding. But no ridiculous looking or overpowered stuff, everything fits well into Skyrim.
-Hundreds of new and balanced magic spells. Playing mage now is tougher early but very rewarding later on.
-In fact all specializations are much more fun to play now and have its own benefits.
-Dynamic unforgiving combat that makes you to think, react and prepare for every fight. Even wolves and bandits can give you troubles, while dragons and dragon priests will eat you alive if you aren’t prepared.
-Hundreds of new NPCs that populate roads and cities. Many random encounters making the world feel much more alive. You wont miss fast travel.
-Fully integrated Skyrim Redone overhaul that changes perk trees to make leveling more rewarding and fun.
-Several huge DLC mods including Falskaar, Wyrmstooth, Moonpath to Elsweyr, Wheels of Lull, each offering at least 10 hours of gameplay.
-Revamped economy. Making money is now harder, everything is expensive but quests are more rewarding to do.
-Better vampires and werewolves gameplay.
-hardcoe roleplay and survival. You’ll have to eat, drink, rest, care for warmth or experience severe debuffs and even death.
-Many quality of life improvements. Things you will probably not notice since it feels natural. But will miss badly if return to vanilla.
-Thousands and thousands of bug fixes.
-Close to a hundred compatibility patches to make everything work as one piece.
-Challenging, refreshing gameplay. Fast travel is disabled, starting carry weight is way lower, you can wear only limited amount of potions, arrows and lockpicks, automatic health regen is disabled, traps are deadly, locks are tough to break, leveling is slow, training/crafting takes time. On top of that The Journey features unique permadeath system where you can actually loose your character forever if not careful. But its not one death = game over and you can play through without a single reload. Read more on death mechanics and other useful info in readme.
--Impressively stable! People been saying its impossible to make Skyrim as big as 450 mods to work well. The Journey will prove them wrong.
Take a peek at how Journey looks: http://imgur.com/a/QPkwE
You can find links how to download and install The Journey here: http://forums.goha.ru/showthread.php?p=152523322#post152523322
Send any feedback and bug reports to skyrimthejourney@gmail.com

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Miragel Ginza
 
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Post » Sat May 16, 2015 7:16 am

Did you get permission to put all these mods on torrent?

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BRAD MONTGOMERY
 
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Joined: Mon Nov 19, 2007 10:43 pm

Post » Sat May 16, 2015 6:41 am

No, he/she didn't. I just looked through the mod list and some of those authors would never agree to this.

Plus, this compilation is guaranteed to bring your game to its knees. The instructions say lock your fps at around 30 or 40. Hah! Not one in 20 players who try this are going to even hit 30 fps.

Oh, well. Russia.

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Leilene Nessel
 
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Joined: Sun Apr 15, 2007 2:11 am

Post » Sat May 16, 2015 1:51 am

Do all those mods even work together? surely not. With that many you're likely to get some overlap on features and edits.

Not to mention the merging that may have been needed to get around the fixed limit. Pretty certain there are some mods that you just should not merge.

To the OP, some of those mods are also uploaded on a regular basis. Are you going to be reuploading and telling users to download the new version every time a mod that you've taken for your pack gets updated?

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Dark Mogul
 
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Joined: Tue Feb 20, 2007 11:51 am

Post » Sat May 16, 2015 5:10 am

Not everything has to be constantly updated. Once you find something that works there is no need to update for the sake of updating. Unless you want the new features. Myself I do "mod packs" for some of my close friends who ask me, some of them still run 1+ years old version of mods that are still in active development, who cares? it works. I wouldn't do that for my friends if they required me to keep it updated.

But yeah, redistributing mods is quite frowned upon and it's a bad idea. Modders should and can decide where they want their files.

I'm still dreaming of a mod manager that could manage multiple source files. Similar to the current Fomod/BAIN but it would check for all required dependencies before running the script, then install them all. It would be so freaking awesome to create MSGO/S.T.E.P.-like bundle of awesomeness.

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JESSE
 
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Post » Fri May 15, 2015 9:27 pm

Well, with updates I was thinking more along the lines of critical updates and bug fixes. The sort of updated that IS needed.

The ops actions won't exactly endear him to the community with regards to not getting permission, but having mods that have some pretty serious bugs and errors in them that might have been fixed by the actual mod creator won't help either.

Sure, he's giving an email address for support and the like, but the majority of people are just as likely to go to the mod maker themselves. And if the bug is caused by an incompatability with another mod in the pack?

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Alexis Estrada
 
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