Proximity grenade with timer.. yes its harder than you think

Post » Thu May 21, 2015 12:44 pm

So I can make a proxy projectile but can not make it with a timer function, I am sure this is easy enough in NV but this one has me very lost.

The only way I can get anything to work is spawn a remover explosive and proxy projectile from an activator, when the remover explosion happens it removes the proxy. Thats about it. But doing it that way you can destroy yourself if the proxy shot is to close and other issues. I want it to have more of a shotgun spread than a cluster grenade setup.

Can someone explain to me how references work?

Is it like this?

scn namemescriptref refthingdoOnceGAMEMODEset proxygrenade == refthingif doOnce != 1set doOnce to 1ftimer >= 60refthing.placeatme exsplosnendifif doOnce != 1set doOnce to 1ftimer >= 60.2refthing.markfordeleteendifEND
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Jessica Thomson
 
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