Persistant rune texture, shader flags

Post » Sat May 23, 2015 6:17 am

I'm trying to get a rune to stay up once the animation has played. It's done through nifskope. I did something similar to this ~2 years ago, must've been a fluke.

I think it has something to do with http://niftools.sourceforge.net/doc/nif/SkyrimShaderPropertyFlags1.html/http://niftools.sourceforge.net/doc/nif/SkyrimShaderPropertyFlags2.html but I've tried a bunch of combinations and I haven't gotten any closer. Alternatively, having the animation play on a loop would be just as good.

Anyone know how to do this?

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Rodney C
 
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