Since I don't care much for the vanilla Oblivion leveling system, I've been looking at mods that change how it works. I've come across two mods which I've tried briefly, Oblivion XP and Realistic Leveling, and I can't seem to make up my mind which I prefer. I've played a little bit which each. I've noticed a few pros and cons for each of these and am looking for help in deciding which is right for me.
Oblivion XP seems to make seems easier to get an ideal stat spread, but it makes it harder to raise non-specialized skills since they cost extra points. Also, with my current mod set-up I'm noticing a few difficulties in getting xp from kills. I'm using FCOM which adds extra enemies that often fight each other. It seems that if I don't get the killing blow on a creature, I don't get experience for fighting it. This is also made more difficult by the tendency of enemies now to flee when low on health.
Realistic leveling seems more similar to the TES formula of leveling up by doing. My main issue with it is that I worry about the progression being too slow for my tastes. I also like playing hybrid builds which I think tend to end up weaker with this sort of leveling system.
So basically, I'm not good at making up my mind.