When I started tweaking MW's Gameplay in May 2005, little did I know that it would grow this Huge. But it did. And by the Nine, if I had known, I would have consulted a Shrink. But I didn't. And all that started ten years and a couple of days ago now. So there. It's 10 Years, and the Romans called them Anni, so 10tn Anni-versary. Hopa!
Tamriel Rebuilt
Earlier this year I integrated a version of the Mod with TR. TR had something that AT didn't : a place where Higher Level Heroes could slowly build up to onfront the Horrors that await them in My World.
Peacelands
Well, there is a new Island now. Not very big : about half the size of Solstheim. It can be reached quite easily from Seyda Neen. Just teleport to Muddy Waters and run like hell towards the North West. The first big hill has a guy near a stone fighting rats. It doesn't take long for him to notice you. You'll get his hat. Put it on.
Did I mention that Peacelands is utterly Empty? Well, that's where the hat comes in. You put it on. It doesn't take long before some foe attacks you from behind. And if you check the messages, or your INV from time to time, you'll notice the Tree Seeds. Just drop one anywhere and see what happens.
Just take a nap and see what happens then... Yes, you may be disturbed. By a Friendly Creature. I'm even considering turning off DBAttacks there. A couple of those Friends and some trees you've planted with stuff you put in there or traded may generate a place you'd be glad to revisit.
DL
I'm still debugging some scripts, but it's mostly working and I intend to publish this Edition before June.
http://azuras-touch.com/msg/205 for a bit more background info
By the way
Be careful with the switches. Multiply may be serious trouble for an unsuspecting HLH, as may be Morons. Keep them OFF for a while. Any time you put the hat on, you'll be given an opportunity to change them. Don't try all at once. Unless of course, you've played earlier incantations of Azura's Touch and are prepared well enough...