(Oak)Flesh spells texture messed up

Post » Mon Jun 01, 2015 3:00 pm

Hey there,

I've been trying to figure out what's causing my flesh spells to look all textured, for example, oakflesh looks like this.

http://i.imgur.com/IbW0TJ7.png

Ironflesh looks like iron, dragon, ebony, etc..

I've had this for a very long time but never played as a mage so I didn't bother. When I open up the creation kit with only Skyrim.esm, I noticed when I open up the Oakflesh spell effect, it says the "Fill texture" is Effects\OakFleshWood01.dds and it looks like a wood texture. I'm not sure if this is normal or if I screwed up the original files and overwritten these textures a while back somehow? If so, is there a way I can find the original fill texture (the blue glowy one) file path so I can manually fix everything?

I'm not using True Alteration Armor Visuals mod or anything that obviously changes the visuals of a mod. I've looked through my mod list and I can't find an obvious candidate that would replace these textures... The only magic mods I have are Apocalypse, Phenderix and Spectraverse, but I doubt any of these are causing this.

Anyone familiar with this? If you need my full mod/plugin list, I'll post it.

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Emilie M
 
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Post » Mon Jun 01, 2015 5:06 pm

Are you using Arthmoor's Cutting Room Floor mod? I think it might be that one that technically re-adds in the effects for the "Armor" spells(or at least other effects that were made for those spells but not used), as I noticed the same thing when I added that mod recently.

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Emma-Jane Merrin
 
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Joined: Fri Aug 08, 2008 1:52 am

Post » Mon Jun 01, 2015 6:00 pm

Yep its Cutting Room Floor, adding things back to the game bethesda left by the wayside :

Version 1.1.1

During Staff of Magnus (MG07) and Eye of Magnus (MG08) the College Guard will be outside with everyone else until you break through the barriers, at which point he will assist in the fight against Ancano. (Bug #18248)
Fixed some typos in the Letter to Vals Veran. (Bug #18094)
Varnius Junius should not run his hello topic about Tasius if Tasius is dead. (Bug #17833)
Corrected a room bounds issue in Left Hand Mine with the additional tunnel. (Bug #17831)
Covered up a floor gap with some wood planks in Left Hand Mine where the new tunnel connects. (Bug #17831)
The "Staff of Fading" was created to make use of the "Fade Other" staff enchantment that was left hanging. It has been added to the LItemStaffIllusion50 leveled list.
"Staff of Fire Rune", "Staff of Frost Rune", and "Staff of Shock Rune" have been created to make use of the respective staff enchantments that were created but never used. The 3 staves have been added to the LItemStaffDestruction50 leveled list.
The original visual effects Bethesda made for Iron Flesh, Oak Flesh, Ebony Flesh, Stone Flesh, and Dragonhide have been restored.
The added residents of Stonehills (Argi, Aleuc, Talib) will now have proper burial urns in Solitude if they are killed. For Argi and Talib, this change will not take effect on an existing save.
The residents of Heljarchen will now have proper grave sites if they get killed. This change will not take effect on an existing save.
Merged necessary quest fix for Ill Met by Moonlight from USKP 2.0.8.

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ANaIs GRelot
 
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