Having a trap have serious pushbackgore on death?

Post » Sat Jun 06, 2015 1:47 am

Simple stuff, my trap is very large, and very powerful. But there remains an issue where NPCs caught in said trap are still in its way.

I'd like for the trap to cause them to explode in bloody chunks, or, barring that, have them sent flying. No, fTrapPushBack doesn't affect that enough. I'm trying to find some other way but the GECK is... not particularly friendly.

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Sami Blackburn
 
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Post » Fri Jun 05, 2015 8:47 pm

I believe your best deal is http://geck.gamesas.com/index.php?title=PushActorAwaythem victims

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Dona BlackHeart
 
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Post » Sat Jun 06, 2015 12:10 am

Yeah but the victims could possibly be anything, trapUpdate doesn't return any kind of reference to what it hit, does it?

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Stacey Mason
 
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Post » Sat Jun 06, 2015 10:45 am

Unfortunately I had to be generic because I can't imagine it in my mind.

I guess it depends by the kind of trap. For example if your trap drops an explosion you can return the refs of those hit and cast a spell on them, but in that case you could simply use a custom explosion and increase the "power".

If the trap isn't supposed to have an explosion, but you still can drop it, you can drop an explosion with invisible mesh, as effect you will see the actors blowing away.

If the trap uses a projectile (i.e. the baseball trap), you could use an Object Effect and cast a spell when you hit your target.

You could drop a trigger zone (the orange primitives) around your trap, so that those inside the trigger are those potentially hit by the trap when it triggers.

etc.etc.

Would you describe a bit more your trap and how it works in game?

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Andrew Lang
 
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Post » Sat Jun 06, 2015 9:38 am

It's a train. It hits them.

Anyway, figured it out now, so nevermind.

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Tammie Flint
 
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Post » Sat Jun 06, 2015 12:51 am

LOL , of course its a train considering your name. :lmao:

Sorry just thought it was funny :banana:

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Helen Quill
 
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