[WIPZ] Shezrie's Towns

Post » Fri Jun 12, 2015 5:43 pm

Five full towns in one mod, Pell's Gate, Lakewood Village, Ravenview Village, Woodland Village and Haven Bay.

The mod was up on Nexus for the last four years but was removed during the events in April. I am going to re-upload it, however I am making some small fixes and a few alterations to the mod before I upload it so that it is in a shape that I am happy with.

Here seems a good place to keep track and compile everything necessary, as well as letting people know and hearing of any issues that need addressing. So the plan....

I have been provided with a list of things that need looking at by TheRomans (thanks! I added these into the list below) and also I am doing a https://www.youtube.com/playlist?list=PLgnfc5aHhIRgVeXwHzy2byPs7WjskLah8 just for fun and noting any thing that needs fixing as I go through. But if there are any issues that users of the mod know of then now is the time to let me know as I will be moving on from Oblivion completely after this. The mod is pretty huge so I will be relying a lot on what users have noticed.

Also if you know of any compatibility patches for Shezrie's Towns please let me know here with links so that I can ensure they are listed when the mod is re-uploaded and people can find them easily.

If you want the old version or just want to help by testing, you can find the mod here...

https://www.dropbox.com/s/e7lah93e7zikma8/ShezriesTownsESP-35908-2-1.7z?dl=0

https://www.dropbox.com/s/xx08rc96zv8ndqx/ShezriesTownsMaster-35908.7z?dl=0

Additions and adjustments I already have planned are:

1) Remove all reference to the 'Red Hand' from Pell's Gate. This is a quest which I planned to implement, but it will not be happening.

2) Proper voice acting for Lukren in Lakeview Village. I am in talks with some of my Skyrim Old Hroldan Town voice actors so should be able to get some excellent quality, clean voice acting for Lukren.

3) Possibly also add voice acting for the Pell's Gate Gallery Curator, Margaret. I have a voice actress in mind for her, so this may happen.

4) Add some silent dialog to Woodland Village. Not to the extent of Pell's Gate and Lakewood Village, but the fact that two of the towns have no dialog sticks out like a sore thumb. So I am thinking some basic dialog about the town and the people and general things.

5) Add some silent dialog for Ravenview Village. Again not too much, but just general dialog. Also want some dialog about the quest you can get in Ravenview. People should acknowledge that the town was in danger and what is going on, how you saved them etc..

6) Clean with the latest version of TES4Edit and compile all loose files into a BSA.

Fixes done and planned:

* It seems that I inadvertently broke the Hotel Ghost's voiced dialog in an update to the mod. (FIXED)

* A few spelling errors in some of the books.

Woodland Village:

* Maple Manor, Looking from the kitchen hallway back toward the main manor room, there is a vertical gap to either side of the cabinet doors where there should be some wall paneling.
* Julan (the baker) tries to enter Lujana€?s house all knight, but has no key. His AI has him trying to sleep in a double bed in Lujana€?s house. edit: IIRC, some else, maybe Lujan's wife, was locked out of their house at night.
Pella€?s Gate:
* Collision is wrong outside the broken window to the second floor of the Gallery, making it difficult to activate.
* Ena Crevat has trouble getting out from behind her desk.
* Tratus house: You can enter through a window but cannot activate the window from the inside to get out (collision maybe?)
* The hardware vendor tries to get to his stall through the fruit and veggie stall next to it, but cannot not get through the Breton Female vendor (and keeps pushing her off her mark) or the boards in between.
* Elm Street Home: There is no switch to activate the sliding wall from the secret room/storage/passage side.
* Collision is wrong on Monasa€? Water Vale.
* Collision is wrong on the Town Hall safe.
* Cala€?s House is a bit warped. There are 3 stories there, but the 2nd story is unused, and the door at the top of the 1rst floor to 2nd floor stairs take you to the third floor and visa versa, and the only way to access the 2nd floor is to jump to an opening back over said stairs (behind you as you look at the top of the stairs).
Pell's Gate Gallery Find the crown quest:
* Ownership on all items in the a€?secretarya€?s area, including notes, letters, staff list, poisoned chocolates make picking them up stealing. Same with the skooma evidence in the janitora€?s closet.
* Soloman White has the wrong response to aaPGDonovanFetcherTopic a€? Donovan Fetchera€? his give a response about Artemus; His response to aaPGArtemusBlackTopic a€?Artemus Wriena€? could fit there, use a a€?Hea€? rather than a name.
* You can repeat the interview topic with Marcus Redwater and get another dragon egg and interview notes.
* Collision can make it difficult to reach the crown in the aquarium tank.
* The walkthru document says to report back to Bronwyn after confronting Artemus about the letters, but she has no topic.
* It looks like PGInfamyscript is intended to return you fame/infamy/bounty back to normal when you get rid of the crown, but mine remained at 0/100/500.
Compatibility Patches:
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Steph
 
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Post » Fri Jun 12, 2015 11:20 pm

Awesome! Your towns mod is one of my favourite Oblivion mods of all time. :banana:

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abi
 
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