I'm working on a mod that includes a new tileset made of altered vanilla meshes. Specifically, it's the Utility Hall tileset with all the pipes removed. However, when I walk into my cell using this tileset, the game freezes. I suspect the problem is with a bad mesh, but I wanted to run it past you guys. The problem happens with collision off as well. I enter the cell and move around the first part normally, but when I step through the first door into the main complex I can't move and have to reload.
Several of the hall pieces have a wall or door that I inserted using cut & paste in NifSkope, so I'm suspecting it's one of those pieces causing the problem. I'm hoping there's a way to tell without removing each suspect mesh from the cell one at a time... since I already built the cell using like 400+ meshes.
Better yet, if I upload my meshes, would anyone - say... someone who knows what they're doing (unlike me) - mind taking a look at them?