So I looked at this and beheld it's beauty.
https://www.youtube.com/watch?v=NteAPGprDJk&feature=youtu.be&t=40
Is it ultraviolence if TES can justify it?
Now. picture this. You've got super strength due binge drinking strange things and having more bling than MR T (that just happens to be enchanted). You've studied unarmed fighting from Khajiit monks, Redguard desert training camps, Akaviri wrestlers,Dunmer Tong Dojos and the occasional angry Nord. There's a mage out of magic in front of you ready for a beating, or maybe an unarmed dremora who can put his arm through your chest.
You can train your body to ridiculous levels in this game series, you yourself might as well become a weapon. In doom 4 (made by id, who're pretty much a brother company to bethesda game studios) the player apears to be able to:
A- Target specific parts of the body to attack them (In gameplay, the player aimed at someone's leg, and then went for that limb with the attack)
B- Counterattack (probably just an animation, but it could be a great gameplay mechanic)
C- Have contextual melee attacks. Attacking someone who's against a wall yielded different animations, attacking someone whilst falling had it's own.
Now, it's extremely brutal in doom (well, it is doom) and I can imagine pulling people apart with your bare hands to be a fantastic way to bump up the age rating. Bethesda could probably limit the extreme stuff to a perk (for a noble hero does not gouge the eyes, fishhook, heartsteal, pull away limbs and so on) or something to enable/disable in the options menu, or not allow it on living humans (daedra and the undead are totally OK.)
Anyhow. Would you approve of this level of violence in a TES game? Would it be awesome? Is it just too much? (we're under the assumption that this would only be done by someone with the attributes for it though. Stickman ain't gonna do it)