I'm having this problem where if you get too close to a wall or object in first person, the camera clips through, most often on edges, sometimes in the middle, and you can see whatever is behind (which usually isn't anything good or anything the player is supposed to see). It's not a collision issue per se, as I can't walk through the walls/objects, merely see through them. It isn't completely game breaking, but it may as well be since it is very immersion breaking when it happens.
I feel like this can be remedied with some setting either in ini or the video card options but I can't find any specific info about this glitch and all the "general tweaking" guides are severely outdated. I've been trying to tweak my settings to get the best graphics possible at a decent playable performance, but so much info is very outdated, including the guide here from 2011...
I have "NVIDIA GeForce GTX 550 Ti" graphics card and the latest patch for Skyrim, including the Unofficial patches, Dragonborn, Dawnguard, and the patches for those. I am not using an ENB, but I may use one just for shadows eventually, once I get all the LOD settings, etc. right.
I will post my SkyrimPrefs.ini in spoiler tag..
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=4
fInteriorShadowDistance=2500.0000
fShadowDistance=3800.0000
iShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=4096
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=9999999.0000
fGamma=1.0400
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=7000.0000
iTexMipMapMinimum=4
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=16
iShadowMode=4
bTreesReceiveShadows=1
bDrawLandShadows=0
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=9999999.0000
fMeshLODLevel1FadeDist=9999999.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=0
sD3DDevice="NVIDIA GeForce GTX 550 Ti"
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.25
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=3
bTransparencyMultisampling=0
bDrawShadows=1
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=0
bCrosshairEnabled=0
fHUDOpacity=0.4000
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=1
fSkyCellRefFadeDistance=250000.0000
[GamePlay]
bShowFloatingQuestMarkers=0
bShowQuestMarkers=1
iDifficulty=3
[Interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=0
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0600
bAlwaysRunByDefault=0
bInvertYValues=0
bGamePadRumble=0
bMouseAcceleration=0
[Particles]
iMaxDesired=750
[SaveGame]
fAutosaveEveryXMins=60.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.3000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8500
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=120000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=120000.0000
fBlockLevel0Distance=60000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=1024
iWaterReflectWidth=1024
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
Some of my settings may look a bit weird, as I am trying to tweak settings and it is a painful trial-and-error process with nothing but outdated guides and info to go on.
I'll try to get a screenshot of the glitch in a few, but does anyone have any clue what setting might cause this? The only thing I have read that is close has to do with the FOV setting, which I haven't knowingly altered. Any help with this would be appreciated.