OBLIVION RELOADED - OBGE v4

Post » Tue Jun 16, 2015 11:23 pm

The official Oblivion Reloaded - OBGE v4 thread.

Oblivion Reloaded
from the OBGE's code written by Timeslip, Scanti, ShadeMe and Ethatron
totally re-written and implemented by Alenet
DESCRIPTION
----------------
Oblivion Reloaded modifies the rendering pipeline, adding new features and providing screen effects not supported in vanilla Oblivion.
This project begins where Oblivion Graphics Extender (OBGE) left off, implementing a series of new features and removing limitations that no longer make sense. OR is the new OBGE version, but it has been re-written to go over the OBGE limitations, removing also the retro compatibility.
OBGE's shaders have been ported, revisioned and new ones have been added. Oblivion Reloaded changes the vanilla shaders and supports several "built-in" effects, but it has also a custom engine to support any new own effect.
Oblivion Reloaded works like a "code patch", so it is fully integrated in Oblivion and modifies/improves a lot of things.
A great in-game menu is provided to personalize settings.

Resonant names have participated in this project to create one of the biggest plugin/mod that the TES world has seen.
FEATURES
------------
GENERAL
- 4 times faster and lighter than OBGE
- ENB compatibility
- Nehrim support
- Real mounted combat
- Real frame rate management
- Ram disk support for distant lod objects
- Direct field of view control (FoV is applied only to the world-space but not the HUD or menus)
- Native full-screen windowed mode supported
- HDR + MSAA available in the video option menu
- HDR + MSAA fully supported ingame
- Infinite view distance
- Direct screenshot without the HUD supported (with or without the MSAA)
- Purger and buffers cleaners to avoid CTD
- No more distance grass limitation
- Built-in shader replacement
- Shaders/effects compilation at runtime (you can modify shaders as/if you want)
- Custom effects support
- Mods, overhauls and any other vanilla setting replacement supported (except the ones from the list "You MUST NOT use Oblivion Reloaded with")

GAME FIXES/PATCHES
- Roof rain bug when in interior and the cell is marked as "behaves like exteriors"
- Decal time reset opening the video menu
- Disappearing grass bug
- Missing underwater in third person when the camera is in the middle of the water plane
- Crash returning main menu
- Crash exiting the game (no more FastExit needed)

WATER SHADERS
- Reflections, refractions (HDR) and displacements
- Water surface modeling
- High quality textures
- Underwater depth effect
- Weather transitions, real-time sun power effects
- Water caustics, ripples, smooth waves
- Underwater sun rays based on sun glare
- Underwater distortion effect
- Unique location support
- Lava support as location
- Blood support as location
- No water circle bug effect with grid over 5

GRASS SHADERS
- Movement based on wind power
- Grass scaling for three dimensions
- Grass multiplier (from very small to very tall)
- Grass density override
- Grass distance settings override (no more resetting from the option menu)

PRECIPITATIONS SHADERS
- Higher quality and calibrated rain and snow
- Powered raindrop density

HDR SHADERS
- Tone-mapping support
- Higher quality
- Better luminance

POM SHADERS
- High definition
- Powered parallax
- Better sample quality

SKIN SHADERS
- Real light refractions
- Real skin
- No more "plastic" effect
- Color balancing

DISTANT TERRAIN SHADERS
- High distant terrain definition
- Powered normal maps
- New noise effect
- Specular lights management

BLOOD SHADERS
- Bump mapping
- Specular lights

EFFECTS
- Ambient Occlusion for exteriors and interiors
- Coloring based on location
- Depth of Field based on views
- Godrays based on weather type
- Cinematic effect
- Vignetting effect
- Bloom/glow effect based on location
- SMAA (latest version)
- Water on lens
- Blood on lens
- Snow accumulation based on the weather type
- Iced/frost lake effect
- Motion blur
- Low health and fatigue
- WetWorld based on the weather type
- Sharpening


REQUIREMENTS
------------------
- OBSE plugin
- MenuQue plugin (for the ingame menu)
- A ram disk manager like SoftPerfect RAMDisk (mandatory ONLY if you want to use the OR's ram disk interface)
- Water reflections enabled
- Specular lights enabled
- Video card types: NVIDIA GeForce 8+, ATI Radeon HD 4xxx+, Intel G45+
- Microsoft Visual C++ Runtime Library Redistributable Package 2010 x86
- Latest version of DirectX 9.0c (June 2010).
- Latest Oblivion version 1.2.0.416
Download: http://www.nexusmods.com/oblivion/mods/45749
User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Wed Jun 17, 2015 6:52 am

Great to see all this maintained, updated and cared for. :icecream:

User avatar
Kim Bradley
 
Posts: 3427
Joined: Sat Aug 18, 2007 6:00 am

Post » Wed Jun 17, 2015 1:00 am

This adds so much to Oblivion. Thank you, Alenet!
User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm


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