There is currently a small problem in Skyrim where a permanent ability will not be affected by perks that change spells magnitude after the player acquired the ability.
For example, a spell that damages the player's stamina by 4 per second. If I add a perk AFTER the player acquired the ability with Mod Spell magnitude x2, the value won't change to 8 stamina per second.
This is usually not a big deal but I need to have an ability on the player and I want to be able to change it's magnitude.
Right now, the only way to do it is to reset the ability on the player via a script, but since I have a lot of abilities like this, refreshing every single one with a OnUpdate script might be too much...
Is there any workaround ?