I didn't know I would ever come back to Cyradiil after Skyrims realese. But I got an urge to kick Mehrune Dagons ass, soo I think this will be my maby 5th playthrough of the game. But before doing the main quest I plan to do the factions first (maby), and of course, get the emperors cloth (by doing, you know, the revive and clone staff thingy).
After being done with 3 factions I thought, "wow, I don't remember most of them would be this boring". Anyway, I just want your point of view on these factions (no DLC). OBS, some spoilers down here!
5. Fighters guild. Worst one of the whole bunch. Didn't know the guild focusing on fighting would be this boring. I don't remember the details, but someone wants some minor help at the begining, rats, weapon delivery etc. Nothing interesting comes up untill near the end with the Blackwood company and there use of drug, whatever. And I don't think there were any sort of good/special reward from this faction. Needless to say, I only finish this faction just to optain all the Achievments on this game.
4. Thieves guild. The build up is sort of great with the whole Gray Fox thing and you get interested on this myth. And you join the guild. The best parts IMO is the beggining part with the whole Thieves and Poor vs Guards and Lex. Ones that is over you meet the Gray Fox. And I'm kinda pissed of he mostely ignore the whole "Thus shall not kill" code you get as a thief. I think the Arrow mission was somewhat funny (and good lord, that "require key door" one took me forever to get around of (hint: don't try to find the key, becous there is none)), the Springheel jack one to becos of the "reward" and mystery it had. But good lord the dark blind monk dungeon was a major pain, and the final one was one of the most boring longest dungeon run in the entire game. Took some loading and maby 1.5h to complete. I hate the sewer, and the guard sneaking after the sewer. And ones you finish, you get a somewhat good reward, but something you will probably not use in the long run. The guards are everywhere.
3. Mages Guild. If it wasn't for the kinda useless reward you get in thieves guild, Mages guild would be 4th instead. Before you can even begin with the main story for mages guild you must do task on the lesser mage guilds spread around on the whole country. I usually start with this guild. Mostely becous of Emperors cloth, but I also think it's a good start for new characters. And I think the quests are somewhat good and different to each other in the beggining. But after joining the Arcane university, the necromancer arc start and it's meh, the story is very uninteresting IMO. Allthough, if you are high leveld, you get some nice rewards on the way (btw, take the finger mountain book after you turn it in to the guild and save the part 2 quest untill you'r at high level). Most quest in the arcane university is filled with "meh" dungeons. Arch mage Tavern must be the most useless mage/wizard there is and the final quest/boss fight is very dissapointing. Though the boss loot has one of my favorite items, also is the key item for optaining the Emperors cloth.
2. The Arena. The Arena is pretty straightforward. Go out to the arena and kill your target. The more I play this one the more I despise the fighters guild. I kinda hoped Fighters guild had, this, but a much more interesting story. The Arena is the most monotonic guild/faction there is. But I won't complain, just tell me when I can get out and kill my next opponent and I will do it.
1. The Dark Brootherhood. If there was a "What faction in Oblivion do you think Bethesda studio focused most on?" money betting, I would go all out and say The Dark Brootherhood. The whole questline was a fun ride, even how you get introduced by it was great. I can't remember some quests after you kill Rufio. But kill your old cell mate from the start of the game, make a fake death scene, Kill a guard captain and put his finger in a legion office desk AND the whole Summatris manor quest (I felt soo sorry for that nord ) are very memorial and funny. And if you do the bonus quests inside these quests that are, IMO, making them more funny, you get very nice rewards. That bow especially. And you arn't done yet, you get summond by Lucien and get sort of a plot twist, kill every member in that sanctuary you just got familliar with. After that it's just strightforward killing targets assinged by Lucien, or is it? The whole plot twist near the end and what happens next was just great. This faction was better in Oblivion then the Dark Brootherhood we got in Skyrim (IMO).