?Running OBGE 3.1 (in iieu of the ENBoost & OR go-ahead), RAEVWD SI and "Landscape retexture - Shivering Isles."
With the objects in the frustrum "centre" they shade black, but move the camera to slightly off-center and they flick back to as-expected. The effect appears more noticeable in SI, albeit I feel the problem lies somewhere in OBGE.
Anyone has, (or had) the same?
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[Serialization]
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[04:52] LOD Generator: Replacing SETheFringe "The Fringe" [WRLD:00011F7B]
[04:52] LOD Generator: Replacing SETheFringeOrdered "The Fringe" [WRLD:00011F7C]
[04:52] LOD Generator: Replacing SENSBliss "Bliss" [WRLD:00011F7D]
[04:52] LOD Generator: Replacing SENSCrucible "Crucible" [WRLD:00011F7E]
[04:53] LOD Generator: Replacing SENSPalace "Palace Grounds" [WRLD:000122E5]
[04:53] LOD Generator: Replacing SETestGrant "Grant's SE test World" [WRLD:0001329F]
[04:53] LOD Generator: Replacing SEVitharnWorld "Vitharn Bailey" [WRLD:00014D44]
[05:01] LOD Generator: Replacing SEManiaGarden "Mania Garden" [WRLD:0004FE12]
[05:01] LOD Generator: Replacing SEDementiaGarden "Dementia Garden" [WRLD:0004FE13]
[05:01] LOD Generator: Replacing SETestCylarne "Cylarne Test Exterior" [WRLD:00061D1F]
[05:01] LOD Generator: Replacing SETestIsland "SETestIsland" [WRLD:00078C22]
Edit: It may, or may not be related to a recurrence of the old LW Dungeon Flashing Light Bug for LODs in dungeons.