FWE and WMK Compatibility Patches Not Working?

Post » Sun Jun 28, 2015 7:05 pm

Since I'm crap at introducing this stuff, I shall get straight to the point (sorry if I come off as an a-s-s). I'm trying to set up both FWE and WMK at the same time, and I'm doing everything the mod authors listed on the mod page(s). I've installed the FOIP patch for the mods and created the merged patch with FO3Edit, yet the game still seems to crash on the "Please Stand By" screen when I launch. I don't have any other mods which would seem to conflict with these two (Fellout and the Unofficial Patch are the only other two mods I have which aren't texture enhancements). Since I am completely new to Fallout 3 modding, I hope someone can help with either the load order or tell me if I'm missing anything such as masters or patches. Here's my load order, and thanks in advance to anyone who helps out this poor modding skrub (btw I did the .INI edits and used LOOT to sort):

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
FO3 Wanderers Edition - Alternate Travel.esp
dD - Enhanced Blood Main.esp
Fellout-Full.esp
FO3 Wanderers Edition - Main File.esp
Fellout-pipboylight.esp
Fellout-BrokenSteel.esp
Fellout-Anchorage.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - Zeta.esp
WeaponModKits - PointLookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
Fellout-Zeta.esp
DarNifiedUIF3.esp
Fellout-PointLookout.esp
FO3-MP.esp

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