Darkwater Crossing
A simple village expansion for Darkwater Crossing.
If Darkwater Crossing ever seemed like too many people with nowhere to live were there, you're probably right. It's major enough for Tullius to know about it to set up an ambush for Ulfric, yet there's a single house there where two people live while everyone else sits around a campfire. Not anymore! Three new houses have been added to provide accomodations for the 4 NPCs who had no place to call home.
* Sondas Drenim will offer to share his house if married to you.
* Derkeethus will offer to share his house if married to you, assuming you haven't recruited him into the Blades.
* All added houses are radiant quest enabled, so you may get Companions missions and anything else that's properly configured to use NPC homes for quests.
* LOD has been generated for the area, including trees that account for the changes.
Download Locations
http://afkmods.iguanadons.net/index.php?/files/file/1577-darkwater-crossing/
http://steamcommunity.com/sharedfiles/filedetails/?id=470827179
http://www.nexusmods.com/skyrim/mods/67305/
http://tesalliance.org/forums/index.php?/files/file/1895-darkwater-crossing/
http://www.darkcreations.org/files/file/1060-darkwater-crossing/
http://www.theassimilationlab.com/forums/files/file/1146-darkwater-crossing/
Installation Requirements
Official Skyrim patch 1.9.32.0.8 or greater.
Installation - Wrye Bash BAIN
Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.
Installation - Steam Workshop
Subscribe to the mod via the Workshop page, then use the Skyrim launcher to allow it to download and install.
Make sure it's active in the Data Files menu.
Installation - Nexus Mod Manager
Use the "Download with Manager" button on the page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.
Installation - Manual
Drop the Darkwater Crossing.esp and Darkwater Crossing.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.
Uninstalling
Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.
To remove the mod: Delete the Darkwater Crossing.esp and Darkwater Crossing.bsa from your Data folder. Then reload your game as usual.
Load Order
LOOT (http://loot.github.io/) should be used for optimal placement.
This mod must load after Skyrim Bridges or the landscape and navmesh changes will be wiped out and the NPCs will not be able to access their homes.
Compatibility
Fully compatible with Bring Out Your Dead.
Will not be compatible with other mods that change the Darkwater Crossing exteriors.