How to make this massive setup reasonably stable?

Post » Wed Jul 01, 2015 11:04 am

I've been adding more and more mods to my Fallout New Vegas and merging them to be below the 140 esp limit. This does include some mods that are at least partially incompatible and i've been using FNVEdit to make them kind of work together. Below you can see the load order, i used the Fear & Loathing in New Vegas guide as a base but kept adding mods to it. Mods with ++ in front of the esp are merged into the Bashed Patch and mods between brackets are merged into the ESP directly above it. I used LOOT to sort them all.

Spoiler
00 FalloutNV.esm01 DeadMoney.esm02 HonestHearts.esm03 OldWorldBlues.esm04 LonesomeRoad.esm05 GunRunnersArsenal.esm06 ClassicPack.esm07 MercenaryPack.esm08 TribalPack.esm09 CaravanPack.esm0A YUP - Base Game + All DLC.esm0B NVEC Complete.esm0C Advanced Recon Tech.esm0D NVInteriors_Core.esm0E Detect Traps.esm0F FOOK - New Vegas.esm10 Interior Lighting Overhaul - Core.esm [Version 6.8]11 New Vegas Redesigned 3.esm12 FOOK - New Vegas DLCs.esm13 IWS-Core.esm [Version 1.9]14 ELECTRO-CITY - CompletedWorkorders.esm15 NVInteriors_ComboEdition.esm16 FCOMaster.esm17 AWorldOfPain(Preview).esm18 Tales from the Burning Sands.esm [Version 1.31b]19 Project Nevada - Core.esm1A Project Nevada - Equipment.esm1B ELECTRO-CITY - Highways and Byways.esm1C Interior Lighting Overhaul - L38PS.esm [Version 1.1]1D JIP Selective-Fire.esm1E Sortomatic.esm1F Weapon Mod Expansion.esm20 domecity.esm21 NVWillow.esp22 The New Bison Steve Hotel.esm23 AWOPDeadMoney.esm24 NVInt_ARoomWithAView.esm25 Caliber.esm26 Project Nevada - Rebalance.esp27 Project Nevada - Cyberware.esp28 More Perks.esm29 Afterschool Special.esm [Version 2.01]2A NevadaSkies.esm2B Companion Core.esm2C RobCo Certified.esm2D Brahmin Bess.esm2E GRARG.esm2F oHUD.esm30 Project Nevada - Extra Options.esm31 SomeguySeries.esm32 Sortomatic-AWOP.esm33 Weapons.of.the.New.Millenia.esm34 XRE - CARS!.esm35 WME - GRA.esm36 WME - DLCs.esm37 Frequency.esm38 SCAV.esm++ YUP - NPC Fixes (Base Game + All DLC).esp39 Vurt's WFO.esp3A Ultimate Invisible Wall Remover.esp3B FOOK - New Vegas.esp3C Project Nevada - Rebalance Complete.esp3D NewVegasBounties.esp3E NewVegasBountiesII.esp3F ILO - Merged Patches.esp (As per F&L guide instructions)[ ILO - NVInteriors Project.esp ][ ILO - D.E.I.M.O.S.esp ][ ILO - New Vegas Bounties II.esp ][ ILO - New Vegas Bounties.esp ]40 New Vegas Redesigned 3.esp41 Sandbox6 Mods Merged.esp (As per F&L guide instructions)[ Cut Sewers Restored.esp ][ No more giant manhole covers.esp ][ Strip Wall Billboards.esp ][ Uncut Wasteland.esp ]42 XRE - CARS!.esp++ FOOK - New Vegas DLCs.esp43 Project Nevada - All DLC.esp44 FOOK-NVR3 CP.esp45 FOOK-PN Convergence.esp46 EVE FNV - ALL DLC.esp47 WeaponModsixpanded.esp48 WMX-DLCMerged.esp49 Project Nevada - WME.esp4A FOOK-PN-WME-WMX-EVE Convergence.esp4B NVEC Mod Expansion - Merged.esp[ NVEC-Expansion-Tales.esp ][ NVEC-Expansion-NVInt.esp ][ NVEC-Expansion-ElectroCity.esp ][ Low Weight Empties NVEC.esp ][ NVEC-Expansion-ILO.esp ]4C Yuki Merged Mods.esp (As per F&L guide instructions)[ Camp Grills.esp ][ Camp Grills - Honest Hearts.esp ][ CounterfeitCaps.esp ][ DeadMoneyChristineSkills.esp ][ Dead Money Surprise Items.esp ][ DeadMoneyMoreCraftedKnifeVariants.esp ][ TorresInventoryExpansion.esp ][ OldWorldBlues - Improved Transportalponder Use Anywhere.esp ][ LonesomeRoadScorchedSierraPowerHelmet.esp ]4D AWOPCaliberXAmmoPatch.esp4E vault22FloralOverhaul.esp4F Alternative Repairing.esp50 Merged Fixes.esp (As per F&L guide instructions)[ Armor Replacer Child NPC Fix.esp ][ Safe ShowRaceMenu.esp ][ Reload Speed Game Start Fix.esp ][ REPCONN Test Site Fixes.esp ]++ Weapon Mod Expansion.esp51 TheInheritance.esp52 FOOK-PN-AWOP Weapon Convergence.esp53 Weapons.of.the.New.Millenia.Store.esp54 Russell.esp55 AWOP Revs - You Are The Hero.esp56 Machienzo Merged Mods.esp (As per F&L guide instructions)[ NVDLC04 Allegiance w Duster.esp ][ Primm Reputation Restored.esp ][ RefinedCasinoPeople&Suits.esp ]** MiscItemIconsNV.esp57 Alternative Repairing - Ultimate Edition.esp58 AWOPDeadMoneyVendorPatch.esp59 Alternative Repairing - NVInteriors Combo Edition.esp5A Advanced Recon Range Finder.esp++ Advanced Recon Tech - Detect Traps.esp++ Alternative Repairing - Breakdown Item Icons.esp5B Alternative Repairing - NVInteriors.esp5C AWOP - Russell.esp5D 000MWinnebago.esp5E Wasteland Defense - Merged.esp[ Wasteland Defense.esp ][ Wastelandefenseweaponsofthenewmilleniapatch.esp ]++ Alternative Repairing - Bottle That Water.esp5F IMPACT.esp++ FOOK-PN-Impact CP.esp++ AWOP-IMPACT-WMX-EVE AllDLCMerged.esp++ AWOP-NVR3.esp60 CASM with MCM.esp61 dD - Enhanced Blood Main NV.esp++ DeadMoneyFemaleTuxedo.esp62 Detect Traps Merged.esp[ Detect Traps - DLC.esp ][ Detect Traps - Perk.esp ][ Detect Traps - Traponator 4000.esp ]63 FCO - GlowingOne.esp++ FCO - Playable Races + Roberts Patch.esp64 FCO - Willow.esp++ Pip-Boy Light - Blue.esp [Version 1.3]65 FlashlightNVSE.esp++ FNVLODGen.esp++ GRA-WRP-Patch-Two_Unofficial.esp66 RWD-NV v1.4 [Standard Version].esp++ HeadTracking_IK.esp++ ILO - Nevada Skies Patch.esp [Version 1.1]++ IMPACT-AWOP.esp67 JIP Companions Command & Control.esp68 CONELRAD 640-1240.esp++ IMPACT-Weapons.of.the.New.Millenia.esp++ NVWillow - Project Nevada Rebalance.esp++ OWB Sonic Emmiter Fix.esp69 pipboy2500_edisleado.esp6A Project Nevada - Cyberware Additions.esp6B Ragdolls.esp6C Sortomatic_for_House_of_the_Chef.esp [Version 1.1]6D The Mod Configuration Menu.esp [Version 1.5]6E The Weapon Mod Menu.esp [Version 1.2]6F Integration - Couriers Stash.esp70 Zan_AutoPurge_SmartAgro_NV.esp++ AWOP Revs - Scaled Goodsprings Fight.esp71 True Leaning.esp++ FCO - Russell.esp++ FCO - Afterschool Special.esp++ FCO - Beyond Boulder Dome.esp++ FCO - The New Bison Steve.esp72 Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp73 Weapons.of.the.New.Millenia.Leveled.Lists.esp++ RTS Z Control.esp74 Better Breaching.esp75 CombatEnhancer.esp76 XFO - 9a - Enemies - AI revamp.esp77 RobCo Certified Friendly Hit Fixer.esp++ PMT - Destructible Ordnance.esp [Version 1.02]78 Assorted Tweaks.esp[ Casino Exchange All.esp ][ DarNifiedUINV.esp ][ christinecos.esp ][ Improved Casinos 2X.esp ][ Mojave Nights.esp ][ ammoingredientsloot.esp ][ Bullet Impact Increased LOD.esp ]++ IMPACT - AllDLC.esp79 Dynamic Quantity Prompt.esp++ IWS-Core-Civilians.esp [Version 1.9]++ IWS-Core-Guards.esp [Version 1.9]7A IWS-Core-Patrols.esp [Version 1.9]++ IWS-DM.esp++ IWS-HH.esp++ IWS-LR.esp++ IWS-OWB.esp7B SRB's Additional Weapons.esp (As per F&L guide instructions)[ AK-105 Assault Rifle NV.esp ][ Crossbow.esp ][ M24E1.esp ][ MasonJarMine.esp ][ MCL_Pre_warXbow.esp ][ MNK-RHINOgaussRevolver.esp ][ NV SubichilRifle.esp ][ R700.esp ][ Tactical Flamer Revamp.esp ][ TAR3gun.esp ][ TeslaRifle.esp ][ THOR.esp ][ Murdelizer.esp ]7C Merged Armor.espEMR-StealthSuitMkII.espRaestlozFactionArmorEnhancement.espADAM - Rangers on Patrol.espADAM - MAIN.espADAM - HH.espADAM - LR.espADAM - Outcast Ranger Armour.espADAM - Nemesis Armours.espADAM - NCR Patrol Armour.espADAM Complete - Project Nevada Patch.esp[ 1nivVSLArmors.esp ][ FOOK-PN-TrooperOverhaul.esp ][ DragonskinTacticalOutfit.esp ][ w44Satchels - Full.esp ][ Holster.esp ][ Tailor Maid - NV.esp ][ Advanced Recon Armor.esp ][ 1nivPNSLPatch.esp ][ DTO-ProjectNevada.esp ][ FOOK-PN Spice.esp ][ DynamicAccessories_by171.esp ][ Boacombat2glove.esp ][ FOOK-Cabal CP.esp ][ boa ncrpahelmet.esp ]7D OWB-Path Lights - Darker Nights.esp [Version 1.1]7E Follower Home Marker.esp7F FOOK-PN More-DLC-Integration.esp80 Static collections.esp81 Weapons.of.the.New.Millenia.Store.LITE.esp82 Distributed Necklaces and Chains Neck Seam Concealer.esp83 Reactive People - Ultimatum.esp84 Meltdown Medley.esp85 FOOK-PN-Meltdown CP.esp86 Millenia's Additional Weapons.esp (As per F&L guide instructions)[ BT87.esp ][ BHPM1935.esp ][ CZ805.esp ][ FAMAS.esp ][ M16A2.esp ][ MSR556.esp ][ SVU.esp ][ DEagle.esp ][ KP31.esp ][ M1897.esp ][ Pernach.esp ][ PKM.esp ][ Scout.esp ][ Serbu.esp ][ TOZ66.esp ][ WA2000.esp ]87 NevadaSkies - Ultimate DLC Edition.esp88 Bashed Patch, 0.esp89 Jury-Rigged Fixes.esp


NVSE Plug-ins i have.
Spoiler
JIP NVSE PluginLutana's NVSE PluginMCMNVACEnhanced CameraOneTweak (i was using the ini tweak for ENB that allows Borderless Windowed mode but for some reason now the game is freezing at startup when i use it)Project NevadaNew Vegas Stutter RemoverUIO


I'm able to launch the game with no problems, had no problem on Doc Mitchell's house and character creation or walking around Goodsprings. First and second time i entered the Prospector's Saloon it crashed but after that it worked fine, had to make a small fix so the Varmint Rifle would use .22 ammo (that is what Jury-Rigged Fixes.esp is) but when going to the third Gecko-infested water source with Sunny the game always crashes on the same place. Is there any easy way to find out which mods change that specific cell and how they do it? Could anything else be causing those kinds of crashes? Anybody has been succeful with that FOOK+PN+NVEC setup?

PS: I know a setup like that will never be fully stable, i just want ot get it to be as stable as possible.
PPS: iHUD seems not to be working. Maybe it's because i merged Darnified HUD with other mods?
PPPS: Would removing Cars, Real Time Settler and/or Wasteland Defense help with stability?
PPPPS: I like PSs
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Alessandra Botham
 
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Joined: Mon Nov 13, 2006 6:27 pm

Post » Wed Jul 01, 2015 1:15 pm

My suggestion, dump AWOP. It requires too many patches to work with too many other mods. It was a nice mod in FO3, FNV, kind of meh in my mind.

You also have mods that are doing the same things, like the mods that make the nights darker. Pick one. I could never get the Flash light and Pip Boy lighting mods to work together, but I think it is possible.

I have never been a fan of Fook, one mod that changes that many things is a bear to troubleshoot, but other's love it for some reason. However, I have seen a lot of posts from people having mod issues when they are running Fook and PN at the same time. Again, these are two mods that basically overhaul the game. While not the same exact stuff, there is enough of an overlap that you should pick one or the other.

Remember your not adding content like MP3s to a playlist. You are essentially recoding and reprogramming the game with mods. Put enough weird code in there, it will puke.

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:)Colleenn
 
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