Mesh - no collision but still activate

Post » Tue Jul 07, 2015 1:07 pm

Hey guys I want to change a mesh so that it has no collision (allows walking through it) but can still be activated.

I can't use a trigger volume for this, as I need to be able to place a number of them, without limiting that number to how many trigger boxes I set up.

Is this possible? I'm ok with nifskope so just let me know if this can be done :)

Edit

I'm asking because I don't think it can be activated if I just straight up delete the collision branch. Won't be able to test until tonight.

Thanks as always!
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His Bella
 
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Post » Tue Jul 07, 2015 7:53 pm

Have a look at plants like the deathBell they can be activated and you can walk through them, they use OL_NONCOLLIDABLE

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teeny
 
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Post » Tue Jul 07, 2015 10:17 pm

Thanks man!
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Sarah Knight
 
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