Betty's Sailboat summon spell?

Post » Thu Jul 09, 2015 12:35 pm

I downloaded this;

http://www.nexusmods.com/oblivion/mods/45794/?

And installed, the boat is near Bravil as advertised. Description says it "comes with a summon spell" but when starting a new game there's no summon spell. Looking at the ESP file in CS, there is a SailboatSummonSpell and two scripts;

scn aAddSpellSailbScript

begin gamemode

if (player.hasspell SailboatSummonSpell == 0)
player.addspell SailboatSummonSpell
endif

end

Next one;

scn aaSailbSummonScript

Begin ScriptEffectStart

aWWref.moveto player, 100, 0, 0
End

Begin ScriptEffectFinish

End

Problem is whatever I do after starting a new game there's no SailboatSummonSpell in my character's spell list. Go to Bravil, click on boat, sail someplace and dismount, then fast travel to Anvil lighthouse and "Your horse is stabled outside the city gate". The boat is classed as a horse so it can be "ridden" but it seems rather silly to ride it around the town on dry land to get it to the water - it would be more realistic to summon it in the harbor. But for some reason the script that's supposed to add SailboatSummonSpell to the player isn't working. Any ideas?

User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Wed Jul 08, 2015 10:49 pm

"HasSpell" is an OBSE command, and from your signature, you can't use OBSE.
User avatar
Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Thu Jul 09, 2015 4:16 am

"HasSpell" is an OBSE function.

EDIT: PrinceShroob was faster :)

User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm


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