Help with iState script.

Post » Sat Jul 11, 2015 4:54 am

This is confusing the compiler and won't give me a error message to work with, I can hit save but it dose not save and when I leave the script box it refuses to save it. BTW is there a FO3 version of iState?

What I want to do is summon an activator to run a script to fire a weapon then remove the activator.

short   iStatefloat   fTimerbegin OnTriggerEnter player        set fTimer to 0        set iState to 1endbegin GameMode              if (fTimer >= 2) && (iState == 2)                                              Disable  ZippyActivatorPRIMARYdgl                       MarkForDelete ZippyActivatorPRIMARYdgl                       set iState to 0               elseif (fTimer >= 1) && (iState == 1)                       Fireweapon  WeapzippyDGLDUMMYPRIMARY                       set iState to 2               endif               set fTimer to fTimer + GetSecondsPassed        endifend
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