[Temp] Lyithdonea pre-alpha release discussion

Post » Sat Jul 11, 2015 10:27 am

As I'm working on bundling this up and repairing some final things, I thought I'd open up this thread to allow any discussion and for me to ask some questions of my own. Since thread #5 disappeared without a trace...

First thing I am curious about is this: I included the NOM Resource esp in Lyithdonea a while back. I wanted to be able to have bread shops, imported food stuffs, wells, etc, and keep it natively compatible for players who use NOM. It gives me the option to add NOM scripts to my own food and water sources as well (not done yet, but I can and plan to). This doesn't mean that NOM is required for my mod, but if you use it, some of the items I've included in Lyithdonea should automatically work for you.

In the Show Us What You're Working On thread we were discussing the best methods for packaging resources (BSA vs. loose files and compatible with Mash Installers). Right now, my meshes are all sorted into an AZ sub-folder, the only other sub-folders in the Meshes directory are for NOM. If I decide to use a BSA, would it be best to leave those NOM meshes OUT? Or would it not make a difference so long as we assume (truthfully) that I haven't made any modifications to them?

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Amy Melissa
 
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