Scripts In Subfolders?

Post » Sun Jul 12, 2015 1:59 am

Hi all!

I'm trying to organize my scripts into a sub-folder, similar to the way that the DLC scripts are collected.

What I can't figure out is how to let teh CK find the source files. I can compile them and copy the pex files into data\scripts. That works partially; the game can see the scripts and I can set properties, but I can't use a script as a kmyQuest, for instance.

I expect that there is a setting somewhere that would allow me to specify a list of folders to search, but I'm not finding it.

Just to be clear - I can compile the scripts, so it's not the -i flag on PapyrusCompiler.exe that I'm looking for.

Any ideas, anyone?
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Hearts
 
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Post » Sun Jul 12, 2015 8:17 am

Scripts in subfolders cannot be processed by the ck; you must import them into the source folder first.

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Stu Clarke
 
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Post » Sun Jul 12, 2015 1:59 am


Damn. I was hoping I'd just I'd just missed something obvious.

Oh well, at least I can stop worrying about it now. Many thanks, gracious Lady :smile:
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Ian White
 
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Post » Sun Jul 12, 2015 4:14 am

You're welcome! :D

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Red Bevinz
 
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