Unassigned SNDG in Annastia V3.3

Post » Tue Jul 14, 2015 11:06 am

I am looking at the Annastia landmass mod (specifically, the V3.3 fixed version by SlartiBlartFast) in the construction set and I have noticed a sound gen record that has been added, but has no creature assigned to it.

In the past, I have found that leaving something like this can result in random sounds being emitted by various creatures, so I would like to fix it.

I don't have much experience with sound generators in the construction set, so I am looking for advice on the best course of action. The specific entry shows up in the Sound Gen as Type=Left, SoundID=Body Fall Medium. Using tes3cmd it shows as "pb_cot_bush_beast10000".

The plugin has two Creature entries, pb_cot_bush_beast1 and pb_cot_bush_beast2, neither have an assigned sound gen creature.

The sound gen entry "pb_cot_bush_beast10000" is not in the sound gen creature drop-down for either creature entry, and neither creature is in the creature drop-down in the Sound Gen window for the unassigned entry.

As a result, I don't know how to proceed. Since it seems like the Sound Gen entry is not actually used, I was wondering if I could simply delete it. It also doesn't "feel right" to me that it shares the Sound ID "Body Fall Medium" with the generic entry, either.

If somebody has a moment to check it out I would appreciate it!

Thanks in advance!

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chinadoll
 
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Post » Mon Jul 13, 2015 11:03 pm

it's been years since I cleaned/installed the mod, but as I don't have that soundgen entry, I think I deleted it as you suggest
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Paula Ramos
 
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