Land of Wild Men
Interest/OOC Thread
Story
It has been 90 years since the start and end of the Great War, and the Pacific Northwest is finally beginning to bloom from the ashes of nuclear war, and natural disasters. All across the former states of Oregon, Washington, and southern British Columbia in Canada, various tribes of people have finally begun to put down roots, abandoning their aimless wandering for something more stable. But with the increased need to feed and provide for their growing number of people, that settling inevitably brings, the leaders of these scattered tribes must make choices and decisions, that won’t just effect their own tribe, but have possible repercussions that effect the whole land, and the people that call the Pacific Northwest home.
History will be made by the actions of the tribes, stories will be told of heroes and villains, and the Pacific Northwest will never be the same after it.
Timeline
Spoiler
2059
The Anchorage Frontline is established, as the United States increases its military presence in Alaska to protect its oil interests. The Anchorage Front Line causes tensions between the United States and Canada, as the United States attempts to pressure Canada into allowing American military units to guard the Alaskan pipeline.
2066 - Winter
As a sign of increasing tension between the two countries, Canada proves reluctant to allow American troops on Canadian soil or allow American planes to fly over Canadian airspace. American and Canadian tensions rise, but Canada eventually backs down, and U.S. troops pass through Canada. This sets the stage for the Canadian Annexation in 2076.
2069
Canada begins to feel the pressure from the United States military as the U.S. draws upon Canadian resources for the war effort. Vast stretches of timberland are destroyed, and other resources in Canada are stretched to the breaking point. Many Americans refer to Canada as Little America, and Canadian protests are unheard.
2072
The United States' increasing demand for Canadian resources causes protests and riots in several Canadian cities. An attempted sabotage of the Alaskan pipeline is all the military needs as an excuse to finalize its annexation of Canada, which had already begun in 2067.
March: A mass confiscation of weapons begins in Canada, as well as the Northwest Commonwealth (Pacific Northwest) as a result of the attempted sabotage. Anyone caught with a gun in their home, is arrested and treated as a terrorist and Communist agitator.
June 3: Canada begins to be fully annexed by the U.S. It is fully integrated by 2076.
2076
The United States annexation of Canada is complete. Canadian protesters and rioters are shot on sight, and the Alaskan Pipeline swarms with American military units. Pictures of atrocities make their way to the United States, causing further unrest and protests.
August: The mass confiscation of weapons turns out to be a surprising success. People believing in the Patriotic reasoning and propaganda, as well as out of fear for being thought a Communist spy or agitator, leads to many weapons over the years, behind handed over to the military. However, others hide away weapons in various places.
2077
January 22: The first domestic use of power armor within the United States for crowd and quarantine control. Units originally serving in China and the Anchorage Front Line find themselves fighting Americans at home. Food riots increase, and many civilians are killed. Several soldiers defect from the military both in Canada and the United States. They are captured and sent to military prisons.
October 23: The Great War begins and ends.
2095
Life begins to appear once more in the Pacific Northwest.
2110
The remnants of humanity in the area, begin to form wandering tribes and groups.
2120
While life has returned, the extreme levels of radiation in most of the major cities, keeps the wandering tribes from settling too close.
2125
Mount Scott, in the Portland metropolitan area, erupts after months of volcanic activity, covering the majority of the city in a foot of toxic and radioactive ash. It darkens out the sky and leaves most of the life around the city, to flee or die.
2137
Mount Reinier in Washington State, erupts and causes an even more catastrophic natural disaster, than Mount Scott. The toxic cloud of ash and radiation is dispersed, finding it’s way as far and further, than the city of Spokane, covering everything to varying degrees, along the way. Due to the eruption, a tsunami is caused in Puget Sound, leading to the ruins of the Seattle/Tacoma area, 60% flooded. Puget Sound becomes an even greater lake.
2143
Mount Garibaldi in British Columbia, erupts, causing another great ash and radioactive cloud to spread, causing as well, an earthquake in Vancouver that shakes the ruins to a state of even more ruin.
2147
The already partially flooded city of Victoria, on Vancouver Island, is flooded some more after a massive storm causes 35% of the city to sink underwater.
2152
Though through the years, known throughout the land as the Times of Woe, natural disasters have made it difficult to live, but the primitive people of the Pacific Northwest, begin to prosper more than ever before. The radiation levels settle, and agriculture becomes an even better possibility, without the threat of ash or radiation ruining what they plant.
2167
The tribes of the Pacific Northwest have grown and prospered through the years, known to all as the Good Times. But a new time is beginning for all the tribes, that may see some prosper even more, and others fall.
Maps
Canada: http://www.justamerica.co.uk/site/gfx/maps/pacificnorthwest.gif
Washington State: http://www.wsha.org/files/83/Region-map-24x36.pdf
Oregon: https://public.health.oregon.gov/Preparedness/Prepare/Pages/BeInformed.aspx
Your Involvement
You are a leader of just one of the many unique tribal factions, that are scattered across the Pacific Northwest, and call it home. You are free to interact with one another, however you choose, whether it be declaring war, making trade agreements, or simply crossing one another’s territory, or going for a hunting trip, anything is possible. You, along with everyone else involved, will help to form and create a history all it’s own, for the Pacific Northwest in the Fallout Universe, unique in how and what people bring to the history and lore. Your tribe, and what you do in the world, will become the stories of legends that are passed down and spread throughout the wasteland.
Rules
1. No Uber Characters/Factions/Posts.
2. Unreasonable Foresight is frowned upon. Being blind to things is OK.
3. Any disputes will be settled by the GM(s).
4. Don’t just disappear from the RP. PM a GM, if you can’t continue.
5. Common Sense in the RP is appreciated.
6. Military Commanders can die.
7. No “Hero Healing”. If your character is wounded, play it out, it adds depth.
8. Due to weapon confiscation, Guns (shotguns, rifles, pistols, etc.) are rare, along with he ammunition for them. Energy Weapons are off limits.
9. HAVE FUN!!
Rules of War/Battle
I. When War is declared between factions, and a battle is to begin, the players in combat will first select however large of a force out of their military, they want to commit to the battle. A small portion (through percentage (%)) or their whole military force can be chosen.
II. A selected number between 1-10 is chosen by/between the GM(s), unknown to the players in combat.
III. Each player in combat then selects one (1) number each. The same number can be chosen by individuals.
IV. The selected number is then let known. Whoever chooses the correct number, or number nearest to the selected number (lesser or greater) wins the battle.
V. To account for losses suffered on both sides in battle, the numbers they selected will turn into a percentage (%) of how many they lost out of the total number of warriors they committed to the battle. (Example: P1 choses 2, P2 chooses 8, the select number was 4, P1 loses 20% and P2 40%.)
VI. If a player's loss percentage is between 40-60%, their leader in battle is wounded. If a player's loss percentage is between 70-100%, their leader in battle is killed or captured.
VII. A draw will be called if each player chooses a number equally (lesser or greater) to that of the selected number, or the same number. (Example: P1 chooses 2, P2 chooses 4, select number was 3. Or P1 and P2 choose 10, select number was 15.)
VIII. So wars don't drag on for too long, any wars between factions will last 20 battles max. Or before, when the players in combat agree to end the war.
IX. To determine the winner/loser in war, the tally of win/loss between both will be calculated. The player(s) with the most wins, win the war.
Character Sheet
Name:
Age:
Race:
Gender:
Height:
Weight:
Hairstyle:
Facial Hair:
Hair Color:
Eye Color:
Skin Color:
Body Tone:
Appearance:
Tagged Skills: (3 total)
Strength/Weakness: (1 for each)
Armor/Clothes:
Weapons:
Misc Gear:
Personality/Bio:
Tribe Sheet
City-State Name:
Location:
Pop. Size: (No more than 200)
Military Commanders: (3 Max)
Name:
Age:
Gender:
Strength/Weakness: (1 for each)
Tribe Background: