Some MGSO generated Meshes are trapping things?

Post » Sat Jul 18, 2015 12:07 am

Hey, I have today found a new problem to me where I get trapped in some of the trees that are supposedly coming with Morrowind Graphic and Sound Overhaul, though I am not sure if it is really the fault of the mod package.

I selected in the beginning the more branchy variant of ashland trees, and just touching their surface in the slightest, causes any character to stick to them like on a flytrap. Yes, this means player and all the creatures and bandits of the wild. Often I hear combat music and don't know where it is coming from and what is after me, until a detect spell uncovers just one more beast trapped in one of those flesh eating trees.
It is also really easy to get caught even while being cautious, as the radius non grata around the mesh is pretty huge. I cannot post links yet, but if you puzzle this together: http:// abload. de/img/ mgescreenshot001c9u8c .jpg ...this was already a range where I would "stick". From there I can only go further inwards the tree, not out or even around. Escaping of course only with tcl.

...To me it seems like the collision is inverted, and this is why I have some doubts if it is really caused by MGSO. It just appears odd that after several steps of refinement in the graphic substitution mods, nobody caught on to what would be such a big slip, turning the ashlands into a giant quick sand trap essentially. So could it be an issue with bad settings or other mods' influence? ..But what could possibly cause this?

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Robert Garcia
 
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