Hi everybody,
I was wondering if it is possible to have characters deliver dialogue responses to the player depending on actions s/he has made?
I'm trying to have a character give feedback to the player on the finer points in a quest. I'll give an example:
The player is asked by an argonian to get them a piece of bread, and is informed that a nearby orc has the piece of bread.
The player approaches the orc to do so and commences conversation through the dialogue line "Hey there, filthy orc".
The player returns to the argonian with the piece of bread. The argonian congratulates the player on using their charm to acquire the piece of bread, but in addition advises that in future it would be unwise to comment on the personal hygiene of orcs.
If the player had chosen a less abrupt way of capturing the orc's attention than "Hey there, filthy orc", the additional comment from the argonian might be omitted or a more enthusiastic congratulations might be given.
EDIT: In other words I'm looking for an accessible dialogue condition, values that can be easily set throughout a quest and then referenced in a concluding dialogue view.
If anyone has any suggestions as to how this might be implemented it would be immensely helpful
Much appreciated,
Allan