I have found that I really dislike games that "grab" your character into whatever the game wants to do with them. That loss of control really pisses me off. This can even break a character's sneaking.
Skyrim does a lot of this, with NPCs that grab your characfter for some "world shattering" dialogue.
Having played Shadowrun, the "strategy" gets kiboshed when halfway through a character's move to a specific point, something trigggers and you LOSE that movement to that strategic place.
Wizard101 (an MMO) would "grab" a character if they got too close to an enemy and set them into the battle circle. This one made a little more sense as you actually grabbed for battle, not some dialogue.
Is there a way for developers to STOP DOING THIS? There has to be a better way to introduce dialogue other than grabbing a character and disrupting the gameplay/gameflow. I do not recall of older games using this tactic, though I'm sure some did. It seems the more "cinematic" or "story based" a game is, the more you can count on being grabbed from gameplay and shoved into whatever the developers want to do with you.
Am I alone in this, or do others dislike this "feature?"
Gameplay Intteruptus...