I am trying to sort out some dialog conflicts. I have noticed that dialog entries that use a speaker condition of 'cell' don't seem to work properly.
For example, Scourge of the Lich Father (Act II), adds a named cell 'Goldington' at -6,6 for the town added in the mod. There is a new greeting 1 added that is set for the cell 'Goldington' in the speaker condition. This appears like it should limit this greeting to this specific cell, but that is not the case. I have found that this new greeting shows up on any npc that is in an unnamed wilderness cell (the new greeting is at the top of the greeting 1 list, so is always the first to show up).
This suggests to me that the cell condition is not used / not valid on unnamed wilderness cells? Is there a way that this can be fixed? I did not see any obvious speaker conditions that could be used to resolve this. (I can set it to a specific npc, but then it does not work on all npcs in the associated cell as intended).
Any ideas or thoughts appreciated, thanks!