So I have this working with a script on the player to poll how long the player holds the spell cast before allowing it to fire. I need this to make a spell that is stronger depending on how long the player "casts" the spell.
But I noticed that the normal casting system already have sound effects and animated casting artwork that show the spell is "building" up over a few seconds. However in the game you can truncate this by simply pressing the cast button and release quickly and the spell still fires with the same power.
But it made me think that maybe there is (hidden?) hardcode to do what I am doing with my script. Does anyone know if that is true and how to use it? I could not find any spells that work that way! Well shouts work in a somewhat similar way by applying 3 different spells depending on the time used to casts, but that is a voice spell and I want an aimed spell not a shout.