Here's a few mods you might want to take a look at. You mentioned that you don't want overhauls and, though these are large mods, I'd say none of them are truly "overhaul" mods.
http://www.gamesas.com/topic/1506000-relz-the-unique-landscapes-project/ These mods go a long way towards making Cyrodiil a visually more varied and interesting place to visit. It still looks like Cyrodiil though, so don't expect Morrowind-level strangeness even with these mods installed.
http://www.gamesas.com/topic/1515287-relz-better-cities-thread-52/ Again, this won't make cities are unique or individualized as towns were in Morrowind, but it's a vast improvement over vanilla cities, in my opinion. You can choose from several options, including the option to make towns open, as they were in Morrowind.
http://tesalliance.org/forums/index.php?/files/file/1318-wac-waalx-animals-creatures/ This adds a boatload of new creatures, new armors and new weapons and a few new places to visit around the game world. Some of the creatures are a little strange, so if you like Morrowind's creatures this may be a mod to check out. I like the mod mainly because of its armor and weapons though. It adds some of my favorite robes and staffs.
http://tesalliance.org/forums/index.php?/files/file/1283-martigens-monster-mod/ This is a classic creature-adding/difficulty mod. It doesn't just add new and stronger creatures, it also completely revamps creature behavior. The world is much more random, spontaneous and surprising with this mod installed. You'll never know what's going to happen next, or who it will happen to.
You'll have to register at TES Alliance if you want to download Waalx or Martigen, but it's well worth it.