I had a user report a problem when using one of my mods: a courier didn't turn up. In fact he wasn't getting any for other quests.
Since I hadn't touched the WICourier quest, just called its AddRefToContainer function, it had to be another mod conflicting somehow. One possible way to cause this is to put a StoryManager node ahead of WICourier's that pre-empts the change location event by which it's triggered. The problem then arises of how to determine what mod did that.
Does anyone know a way to display the SM node structure in-game (or even in TesVEdit), so the culprit can be exposed? I suspect there's one in there that has the "Shares Event" flag unchecked when it needs it.