Editing 'Ain't That a Kick in the Head' rewards

Post » Tue Aug 11, 2015 7:20 pm

The jsawyer mod changes the Merc outfits to bump up their DT to 4, and also gives them two skill boosts. The first is a weapon skill that gets 10 points, and the second is a non-weapon skill (usually a support skill for the weapon skill) that gets a 5-point boost. To me, this makes them clearly suited to be starter armors, so I'd like to set them up as such.

Now, during Character Creation, if you choose to TAG! a weapon skill, Doc Mitchell hands you an entry-level weapon of the appropriate type. He also gives you a Vault 21 Jumpsuit which is automatically equipped. What I'd like to do is change this so that in addition to the weapon, you are automatically given an appropriate Merc outfit instead of the Vault 21 Jumpsuit.

Now, I figure the game keeps track of what to give you by setting a Variable; if you TAG! Guns, for example, it sets a variable that we'll call 'GunsTagged' to 1. Then, when the script to hand you stuff runs, it says 'if GunsTagged=1, then player.additem 9mm Pistol'. I'd also like to add a line using the same variable to add the armor, as well ('if GunsTagged=1, then player.additem Merc Grunt Outfit').

As you can see, I've already got a pretty good idea of what I need to do. The problem? I don't know where I need to do it! While I managed to find the quest 'Ain't That a Kick in the Head', the scripts for it only control Doc Mitchell's dialogue when he comments on your SPECIAL stats after you use the Vigor Tester. I can't find anything that affects what items you get after you complete character creation. I even tried finding any scripts attached to Doc Mitchell himself, but none of them control this. From what I can tell, there's nothing that affects this at all. I know that there has to be, but I can't find it anywhere, so if someone can point out to me where the appropriate scripts are, I would greatly appreciate it.

In the meantime, I'm going to edit the contents of one of the Metal Crates in the trailer behind the Prospector Saloon so it has all the Merc outfits, as a stopgap measure until I can figure out where I need to change things.

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Lexy Corpsey
 
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