Unknown engine bug with an enchanted normal weapon?

Post » Fri Aug 14, 2015 9:34 am

I don't know if anyone else has notice the same thing as I did today. :shrug:

Right from the start in my current game I became aware of this and at first I thought it was either MPP 1.6.6 or Class Abilities 3.1 that was causing this, but after some tests I realized that this could be an engine bug and I haven't seen before.

Active Mods

Spoiler
_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ Morrowind Patch v1.6.6_beta.esm
_005_ Book Rotate.esm
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_050_ Book Rotate - Morrowind v1.1.esp
_051_ Book Rotate - Tribunal v5.3.esp
_052_ Book Rotate - Bloodmoon v5.3.esp
_053_ Book Jackets - Morrowind - BookRotate.esp
_054_ Book Jackets - Tribunal - BookRotate.esp
_055_ Book Jackets - Bloodmoon - BookRotate.esp
_056_ TravelingMerchants_v2.2.esp
_057_ Thirsk Expanded.esp
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_059_ Passive Wildlife Vvardenfell.esp
_060_ Westly's Master Headpack X.esp
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_062_ Sri Alchemy BM List Patch.esp
_063_ Books of Vvardenfell.esp
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_068_ Imperial Presence.esp
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_081_ abotBoatsTR.esp
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_083_ abotSiltStridersTR.esp
_084_ abotTRWaterSound.esp
_085_ Shashmanu Camp Expanded.ESP
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_087_ Clean Aln'Baldrahn.esp
_088_ The regulars - Sitting NPC's v2.02.esp
_089_ LotsOfRings.esp
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_100_ Redaynia Village.esp
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_102_ Uvirith's Legacy_3.32.esp
_103_ UL_BookJackets_Add-on.esp
_104_ UL_Chess_Add-on.esp
_105_ UL_3.3_MWSE_Add-on.esp
_106_ UL_MWSE_Companions_v2.esp
_107_ UL_3.3_TR_14.08_Add-on.esp
_108_ Nerevarine Urshilaku Tent.ESP
_109_ Salit Camp_Yakaridan Camp - Fixed Door Marker.esp
_110_ Hlormaren - Fixed Dome building.esp
_111_ Dock Walkway_No Building.esp
_112_ Mashed Lists.esp

This is what I did when I tested this in-game with MPP 1.6.6 and in vanilla.

1. Cast the Summon Ancestral Ghost spell then hit it with a http://www.uesp.net/wiki/Morrowind:Silver_Staff_of_Hunger#Silver_Staff_of_Hunger (Telvanni quest reward in vanilla) - Successful

2. Added a Nordic Broadsword via the console and enchanted it with a soultrap spell on strike

3. Cast the Summon Ancestral Ghost spell then hit it with an enchanted Nordic Broadsword (I name it as Nordic Broadsword of Hunger) - No effect

The result for the third step is this http://www.theassimilationlab.com/forums/gallery/image/6760-morrowind-2015-08-13-212004029/, which makes the starting gear you get in Class Abilities 3.1 basically worthless at least the enchanted *normal* weapon (has a soultrap spell on strike) for the enchanter class is just dead weight.

It seems the game engine handles the soultrap spell differently aside from the other spell effects in-game, if you add the soultrap effect when enchanting a normal weapon and I don't think any mod can cause this.

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WTW
 
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Post » Fri Aug 14, 2015 6:30 am

Weapon resistance change. Enchanted weapons no longer bypass the "normal weapon resistance" effect that many daedra possess (e.g. ghosts, dremora), only the weapon setting "ignore normal weapon resistance" matters. This requires mod support to work.

Do you have the above option enabled in the Morrowind Code Patch?

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Josh Lozier
 
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Post » Fri Aug 14, 2015 5:24 am

Yes, I have that patch enabled.

But why does other spell effect (damage health, fire damage are the spell effects I've tested so far) works with an enchanted normal weapon with that patch enabled and not the soultrap effect. :confused:

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Siobhan Wallis-McRobert
 
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Post » Fri Aug 14, 2015 9:14 am

Have you tested any other non-damaging effects?

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Julie Ann
 
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Post » Fri Aug 14, 2015 2:39 pm

You mean if I test it with let say silence then no I haven't.

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Je suis
 
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Post » Fri Aug 14, 2015 8:02 am

Yeah - my theory (which I can't test ATM) is that this may be a case of the message appearing only when no damage is being dealt. With the effects you mention, the enchantment itself deals damage regardless of the weapon being effective or not. Of course this is pure theory, for which I have no real basis whatsoever...

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noa zarfati
 
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Post » Fri Aug 14, 2015 11:32 am

IMO this patch breaks the gameplay at least for the early quests, which includes http://www.uesp.net/wiki/Morrowind:Gra-Muzgob_Informant in the MQ unless you already took the eastern egg e.g Ebony Shortsword in Odai Plateau and enchanted it if you're skilled enough.

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ZANEY82
 
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Post » Fri Aug 14, 2015 9:09 am

Yeah. I find it makes I the lower tier weapons even less useful than they already are.
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Jeremy Kenney
 
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Post » Fri Aug 14, 2015 6:52 pm

just unclick the MCP option. then everything is back to normal.

I think the MPP actually makes more weapons ignore resistance.

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Rex Help
 
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