Destruction magic and wall spells..

Post » Tue Aug 18, 2015 5:27 pm

Man seriously, NOTHING can survive a well placed pool of wall of storms/fire/frost. This is easily the most powerful set of spells available in this school of magic.

You can svcker enemies to waltz right in it, and laugh as they die in a matter of seconds. Ranged attacks require a different tactic.

Not good for dragons, I think(haven't tried but they do pack the most HP in the game). Go on try it, you'll feel differently about the school.

And the fact that it is unaffected by the Augmented Fire/Frost/Shock, doesn't matter. Always a flat 50 damage per second. The only downside is you need 75 Destruction.

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Kayla Keizer
 
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Post » Tue Aug 18, 2015 7:57 am

This is the first time I've seen anyone say wall spells are great. Most people complain about how they svck. I like them though.

They are actually affected by the augmented perks, and 50 damage per second is not actually right. I think this is a spell where the correct stats don't actually show up in the game, but augmented perks do work with them.

And you can actually buy the spell at level 65 in destruction.
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Tikarma Vodicka-McPherson
 
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Post » Tue Aug 18, 2015 9:54 am

I love the wall spells, too.
Always have a ranged spell in one hand and the wall spell in the other.
When enemies come close I just use the wall spell like I did the basic fire spraying spell as a novice.
Just needs a big magika pool (or reduction clothes).
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Ernesto Salinas
 
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Post » Tue Aug 18, 2015 8:41 am

Interesting, well they are actually 2-3 different effects with their own magnitudes. Even so, wall spells make the game a breeze. And I only just started using them yesterday when I noticed how stupidly effective they are.

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RAww DInsaww
 
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Post » Tue Aug 18, 2015 5:10 pm

I have always found wall spells to be great too though I am a huge fan of rune traps too.

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Roddy
 
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Post » Tue Aug 18, 2015 1:21 pm

Yeah I felt that way about runes too, in fact using them in tandem with wall spells = OP LOL.

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Lizs
 
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Post » Tue Aug 18, 2015 4:13 pm

Like the one of the posters above mentioned, the wall spells' description is not correct.

These spells have two components:

  • Direct damage that occurs when you hit an enemy. The damage is equal to the novice level destruction spells and can be boosted by perks, Solstheim DP masks, potions etc.
  • The barrier or wall that is created after using the spell against enemy or a surface which will last for 30 seconds. This effect, however, is nowhere near as powerful as the description claims even after perks have been applied:
    - Flame wall will do 20 points of fire damage (45 with aspect of terror and augumented flames 2/2) to any enemy that steps in it, but only every 2 seconds.
    - Frost wall is even weaker. It can't be boosted as much as the fire variant (30 points of frost damage with augumented frost 2/2) and only does damage every 5 seconds!
    - Storm wall is the best of the wall spells and IMO the only one worth using. It can't be boosted more than frost wall, but it actually does damage every second.

Source: http://www.uesp.net/wiki/Skyrim:Destruction_Spells

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james kite
 
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Post » Tue Aug 18, 2015 9:50 am

I have to admit I never used them or runes. Might try them out if I do another pure mage build.

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Daniel Holgate
 
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Post » Tue Aug 18, 2015 10:10 am

Cast a flesh spell, lay the wall around you, fire up a cloak and let them come. your character heals while enemies die, trying to kill him :P

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Loane
 
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Post » Tue Aug 18, 2015 9:45 pm

Oooh ok. I have been mainly using shock based spells because nothing in Skyrim is immune to it natively(outside of magic resist enchanted mobs and Storm Atronach of course), and have stuck to Storm Wall.

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Tamara Dost
 
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Post » Tue Aug 18, 2015 2:06 pm

Paralysis and walls make a good combination.
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suniti
 
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Post » Tue Aug 18, 2015 4:45 pm

I am fond of using Staves to create Wall Spells on My Hybrids, but I often forget about using the Spells when playing Mages...

When I do play Mages I am too paranoid about Magicka Conservation and fear using the Wall may cause My character to not be able to get a third or fourth Chain Lightning :shocking:

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Abel Vazquez
 
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Post » Tue Aug 18, 2015 9:37 pm

50% magicka reduction or 75%(ring, head, body) will take care of that. Don't need 100% anymore like in the past, unless you wanna use the big master spells.

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Steven Nicholson
 
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Post » Tue Aug 18, 2015 1:30 pm

I use them all the time they work great in tandem with other spells. A wall spell plus incinerate is great. I find its best to use wall spells with magic reduction enchantments. I get a seventy give percent reduction in destruction magic so that it's more effective.
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Kortniie Dumont
 
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Post » Tue Aug 18, 2015 8:19 am

How do you get chain lightning to work as described? I've seen it work aganst my character, but anytime I use it, one enemy gets hit and that's the beginning and end of the chain.

I too like wall spells, and I enjoy rune spells tremendously. There's just something about watching 3 or 4 draugrs (or variants) wander into a flame rune....

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Nicole M
 
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Post » Tue Aug 18, 2015 10:28 am

Walk into a Bandit Camp, and use Third Person. As long as there are enemies close enough together the Chain Lightning will always hit two targets. Chain Lightning does have a finite range, and in First Person it can be easy to miss the bolt jumping from one character to another. Chain Lightning can also be effective against opponents coming around a corner to Our PC, as long the primary target survives multiple hits.

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trisha punch
 
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Post » Tue Aug 18, 2015 6:23 am

I'll give that a try first chance I get. For now, I don't even have the spell, I gave up on it and went to thunderbolt instead.

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Siidney
 
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Post » Tue Aug 18, 2015 5:19 pm

Chain lightening can also be used tactically by bouncing it off a wall or other structure to hit a target near it. I do this with bears, while kiting them around one of those road boulder things.

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Nana Samboy
 
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Post » Tue Aug 18, 2015 10:13 am

I always try to advocate for Wall spells on the mage or destruction threads. They're great - especially because they don't injure the caster. You can just run up and down a passage while the baddies chase you and slowly die.

Exactly! If you have enough magicka to pull this off and recover fast enough to keep the baddies down, you are set! I used this combination to great effect on Master difficulty with the vanilla game.

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Bloomer
 
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Post » Tue Aug 18, 2015 7:08 pm

Can you tell us which level your character is?

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Phillip Brunyee
 
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