So I've had these thoughts bottled in me for a while now. Be warned: SPOILERS FOR FALLOUT, FALLOUT 2, FALLOUT 3 and NEW VEGAS will follow.
I've played through Fallout 1-3 and New Vegas recently on Steam and had a blast. I loved Oblivion and Skyrim, so I figured I'd love Fallout 3, but Fallout 1 and 2 surprised me with how much I enjoyed them. Even as dated as they are, I loved the freedom you had to whatever you wanted. Hell, I loved the freedom I had that I could blow Matt's brains out (a guy who wants the Intelligent Deathclaws to be exterminated out of fear or prejudice, whatever) in an attempt to protect the intelligent deathclaws.
Except, apparently... save a few intelligent deathclaws.
This left me confused after I finished Fallout 2, as many users recommended using Killap's Fallout 2 Resoration Mod on reviews and guides I'd read before playing to get the most out of the game. I loved Fallout 2, from making friends with nearly everyone, becoming Idolized nearly everywhere, slaughtering entire Mob Families in New Reno, you know, that sort of thing. Basically every ending for Fallout 2 in my first playthrough was satisfying and fitting; the mob family I sided with took over New Reno, my village thrived, the Jet addiction was basically eliminated, and apparently the Deathclaws I saved expanded and lived happily ever after.
Except they didn't. There were supposed to be exterminated, apparently.
After researching various Fallout 2 topics after finishing the game, I quickly found out that the ending I got was basically invalid... just because Chris Avellone said so. No reason, no justification, just because he said so. This quickly made me angry. If he had given a logical reason for it; say, they eventually became sterile due to the FEV virus exposure, or they were reduced to hostile animals like the rest of the deathclaws for a similar reason, I would accept it.
What makes it even more confusing is that whether or not the intelligent deathclaws survived as a species is disputed between John Deilly and Chris Avellone in the Fallout Bible. Here are their statements (taken from Nukapedia):
- The Fallout Bible is mixed as to whether Xarn and Goris could reproduce and save the intelligent deathclaw breed. In a March 11, 2002 update, John Deiley (the creator and designer of much of the talking deathclaw content) wrote: In any case, there is a chance that two intelligent deathclaws survived to continue on the species. I realize that they are both males, but that is fine. When they were engineered by the Enclave, the intelligence gene was made male specific and dominant. What this means is: Any intelligent male that mated with a non-intelligent female would (most likely) produce intelligent offspring.
- However, in a later (July 10, 2002) update of the Fallout Bible, Chirs Avellone denied that the intelligent deathclaws lived, writing: BTW, the talking deathclaws were destroyed at the end of Fallout 2. Xarn and Goris did not go on to create a new species. They are gone. Kaput. Goodbye. In fact, any mutant animal that talks can safely be assumed to have died at the end at the exact minute that Fallout 2 was over.
Any last words, talking animals?
I thought not. These two possible fates of the intelligent Deathclaws are not considered canon anymore, making it further unclear as to whether the race is still around or not.
See the difference here? One who actually put work into this part of the game offered his thoughts on what happened, justified with logic and reason. The other? Basically a flip off to anyone who liked the intelligent deathclaws. What makes it even more confusing is that the Fallotu Bible itself is no longer canon; which means we have no idea what really happened. And because Chris Avellone is still working on Fallout 4 (correct me if I'm wrong) logic and reason have no bearing on the fate of intelligent deathclaws. If he doesn't like them, for whatever reason, then he won't let the development team return to intelligent deathclaws.
So after finding this out, I shrugged my shoulders as I had yet to play Fallout 3 and New Vegas; I thought, maybe they have some clue as to what happened there. I played through these two games thoroughly, and enjoyed them immensely, but I was disappointed to find nothing about the intelligent deathclaws whatsoever. It kinda made sense in Fallout 3 since DC is quite a distance from California. It was worse in New Vegas as they have several references to Fallout 2, such as Marcus' appearance, the New Reno's ending was mentioned, and the Hub in Fallout 1 was apparently not destroyed by invading mutants (by the way, this was a similar bug in Fallout 1, where the "good" ending is impossible to get). I hoped that the deathclaws roaming the quarry junction might hold some clue as to the intelligent deathclaw's fate... somewhere. But I found nothing.
So my final question is this; what's bethesda's and the team working on Fallout 4 stance on all this? Simply forgetting about it is probably the worst thing they could do, as it would leave me and everyone who liked the intelligent deathclaws with no closure. I liked the intelligent deathclaws because: they were more kind and docile than most humans I meet in the game, they could form an entirely new society if allowed to live; and I like sentient non-humans as a general rule. And the restoration mod makes the endings make sense and become satisfying.
Has bethesda made any statements about the Fallout 2 "canon" that I'm not aware of? I've been searching for these answers for a while now, but found none. I really hope they reference the intelligent deathclaws in some way in Fallout 4 - even a mention of a sighting of an Albino deathclaw (aka Goris or one of his descendants) would make me very happy and bring closure to this issue.
Sorry if I've been rambling, but for one jerk like Avellone to take my unique and satisfying experience of Fallout 2 and sour it for no reason leaves me bitter about it. I really hope he gets fired or replaced someday; I don't even know what happened to John Deilly - the guy who deserves the real credit for the intelligent deathclaws. (sigh)