Oh, trust me, I don't WANT to..
Oh, trust me, I don't WANT to..
My opinion is the opposite of yours. I dislike the crude, ham-fisted, hyperactive manner in which the main quests of Oblivion and Skyrim are shoved down out throats. They are both as subtle as drunks. They shout at us, they harangue us, they tell us what to do every moment, every second. They direct our every activity as though we were children with attention-deficit disorder who could not put one foot in front of another and walk in a straight line without being guided by an advlt and told to go to Waynon Priory or Riverwood.
There is little subtlety, art, ambiguity, or complexity in either Oblivion or Skyrim's main quests. They are as artistically complex and involving as children's Saturday morning cartoons. They are constantly yelling at us to, "Hurry! Save the world! Do it! Do it now! Do it! Quick! Save the world now!"
Morrowind's main quest is not great literature either, but it has pacing and a bit of artistry. There is some fascinating ambiguity in the writing. It requires us to think every once in a while in order to fully understand what might (or might not) be going on around us. And that is why I take Morrowind's main quest seriously and why I do not take the main quests of either Oblivion or Skyrim seriously.
I really how they don't introduce a new IP, I'd rather they just release Fallout 4 and commit some of the team to producing DLC for Fallout 4, while the majority of the team focuses on developing Elder Scrolls VI. Hopefully they've already existed the pre-planning stage at the very least. As for another studio renewing the TES mobile games, I think this is a better time than any to do just that. Despite essentially being a Hearthstone ripoff and misusing the Elder Scrolls Legends title, Elder Scrolls: Legends is a start. I'd love for another studio to develop Elder Scrolls: Travels games, set in interesting locations like pre-destruction Winterhold for example, or any city of mainland Morrowind, like Necrom or Blacklight.