Not sure which forum is best for this...
Okay so lets say you have an encounter using a leveled list. There are 3 enemies in it, at level 1, 10 and 20 respectively. Calculate from all levels <= PC's level is unchecked.
According to the GECK wiki, this means that at level 20, ONLY the level 20 enemy should be spawning (assuming no leveled actor modifiers). Correct?
Now heres the tricky part.
I have noticed that once leveled actor modifiers come into play, things get very screwed up even though i have the fLeveledActorMultEasy and fLeveledActorMultMedium settings at 1.0. According to the GECK wiki, this means that that encounters should only be spawning using my full level or above.
Testing has shown that this is not true, even if i start a new game. For example, my level 9 character went into the Bethesda Underworks, which uses the feral ghoul level encounter list. I turned off Calculate from all levels <= PC before i started this game, same for the fleveledactor settings (all set to 1.0 or higher).
So looking at the list, i am at level 9, and the lowest level enemy i should be encounter is the feral ghoul roamer which is set to spawn at level 4 in the list.
But ingame, the feral ghouls in the cell which are set to "easy" leveled actor difficulty are spawning as normal feral ghouls instead. This doesn't make any sense. Let's assume the game setting doesn't work and easy level actors are still using half my character level, instead of my actual setting of 100% of my character level. Half of level 9 should still be enough to guarantee that the lowest level enemy spawning will be feral ghoul roamers.
If i set fLevelScalingMult to a very high number like 100, then everything works perfectly, but this breaks leveled locks as they also use the same setting (and the fLeveledLockMult setting will not work with fractions below 1.0).
Does anyone have any idea what is going on here, because according to the GECK wiki, this should not be happening.