MoveTo Player causes invisible NPC

Post » Fri Aug 21, 2015 11:06 pm

Hey there,

I am using a spell to call a follower to my player character.

However, sometimes I call an invisible follower. I can interact with him, but there appears to be no model.

I see his name, the activation icon, the life bar, but no model.

How can I avoid this?

Cheers

Addition: "Fixed it".

Before that "fix" I could used the call spell as often as I want. The follower staid invisible until the cell was left.

I've advanced the script of the call spell right now:

    if 'Follower'.HasEffectShader 'control NPC effect' == 0        'Follower'.PlayMagicShaderVisuals 'control NPC effect'    endif

And the companion has also an addition in his script:

    if HasEffectShader 'control NPC effect' && 'Variable to verify that the effect is off' == 0        If 'Variable to count the frames' == 10            Set 'Variable to verify that the effect is off' to 1            StopMagicShaderVisuals 'control NPC effect'        else            Set 'Variable to count the frames' to 'Variable to count the frames' + 1        endif    elseif HasEffectShader 'control NPC effect' == 0 && 'Variable to verify that the effect is off'        Set 'Variable to verify that the effect is off' to 0        Set 'Variable to count the frames' to 0    endif

With that, the model gets reinitialized after a few uses of the call spell.

I tested it, while I tried to call my follower during a bad mood: He was unconscious.

So even if he didn't appear everytime when I punched him unconscious, after one to three other uses of the call spell, he reappeared completely.

At least better than having the need of getting in an interior or moving around a lot.

Sidenote: When he got unconscious, I moved away from his body and called him after his model was hidden because of exceeding the view distance.

Maybe this is a reason too, why the NPC appeared invisible in the first place, after moving to my player character?

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