This mod is almost complete. There's still a very annoying display bug to resolve (which will likely take a MWSE update to fix).
It's not an overhaul of the character progression system (though it might be useful as a starting point for one). While I might work on something more drastic in the future, this mod will maintain its vanilla flavor.
This mod automates all aspects of leveling while preserving vanilla leveling mechanics. Vanilla leveling rewards players for micromanaging skill increases, which I find distracting and immersion breaking. This mod attempts to remove the micromanagement aspect and the perceived need to level efficiently, while providing character progression similar to vanilla.
Leveling occurs automatically when the player has earned enough skill increases in major/minor skills to qualify for the next level. Attributes are increased based on the number of times an associated skill has increased since the last level was earned. Any partial progress is carried over to the next level. Changes in strength and endurance award health retroactively. Luck increases by one each time a new level is earned.
Some customization of the above behavior is supported.
See the readme for more details.
Comments, criticism, bug reports, etc., are much appreciated.
Download:
https://www.dropbox.com/s/zgedupfxy8uow0b/AutomaticLeveling-v0.3.7z?dl=0 Adds option to hide progress to next level.