Mods which add Werewolves to the world?

Post » Tue Sep 01, 2015 11:39 am

Are there any mods which add Werewolves to the world either hand placed or via creature lists?

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Erika Ellsworth
 
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Post » Tue Sep 01, 2015 1:41 am

From a search on mw.modhistory.com:

http://mw.modhistory.com/download-26-7073

http://mw.modhistory.com/download-26-14100

http://mw.modhistory.com/download-26-7712

And I think that at least older versions of MCA had Werewolves.

http://www.nexusmods.com/morrowind/mods/6006/?

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herrade
 
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Post » Tue Sep 01, 2015 9:07 am

Thanks Melchior.

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Nymph
 
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Post » Tue Sep 01, 2015 7:07 am

No problem.

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Daramis McGee
 
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Post » Tue Sep 01, 2015 1:18 am

Werewolves aside, does anyone know of any other mods which make the world more dangerous?

I'm not looking for creature mods, but things like the Hostiles (adds large groups of enemy NPC's to the wild) or thugs and louts by JMK (similar to hostiles)

Any hand placed creatures or dangerous enemy spawn points. I basically want to make the world more dangerous.

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matt
 
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Post » Tue Sep 01, 2015 6:00 am

Well there's the classic http://mw.modhistory.com/download-95-1626 (use http://mw.modhistory.com/download--10949 for a new install) which admittedly needs some tweaks at this point; but I like it because it's kind of like another official mod because it was made by a developer. And then I like the http://mw.modhistory.com/download-53-12215. But I also found these two mods when I searched on MMH. I can't recommend them since I've never played them, but here you go:

http://mw.modhistory.com/download-20-9323

http://mw.modhistory.com/download-20-9329

http://mw.modhistory.com/download-90-295

http://mw.modhistory.com/download-90-3198

edit: fixed MWA link.

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Vickey Martinez
 
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Post » Tue Sep 01, 2015 5:30 am

Ive tried Morrowind Advanced but could never really tell what exactly it changed. Apart from adding new creatures and dungeons, what else does it do?

I'll check out those others too thanks.

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MarilĂș
 
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Post » Tue Sep 01, 2015 7:31 am

There are some other minor things, but that's mostly what it does. If you're looking for a gameplay overhaul, then MWA isn't it.

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+++CAZZY
 
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Post » Tue Sep 01, 2015 11:39 am

Not sure how I've managed to have missed that. Or perhaps I've just forgot it and am getting senile. Anyway, in what way does it need some tweaks? Is it fine to use as is?

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Portions
 
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Post » Mon Aug 31, 2015 10:30 pm

Oh, it's fine, functionally, from my experience. It's just that some of the models and textures look a little outdated. I was working on a new version a year or so ago but I've gotten caught up with other things.

edit: of course, make sure that you use a leveled list merger (like https://code.google.com/p/mlox/wiki/Tes3cmd#multipatch_-_Patches_problems,_merges_leveled_lists,_etc.).

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Elina
 
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Post » Tue Sep 01, 2015 12:26 am

I tried MW advanced and get the following error -

Meshes\WormGod\Harpy.NIF cannot load file in Meshes\WormGod\Harpy.NIF.

Will use the default object Marker_Error.NIF.

Creature "harpy_MWA00000000" has no animation groups.
Morrowind will crash!

Seems the DL is missing some meshes?

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Gavin Roberts
 
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Post » Tue Sep 01, 2015 10:02 am

It's been a while since I installed it, you're right: install http://mw.modhistory.com/download-95-1693 first. And then reinstall the file I linked above. And I think that should do it.

Scratch that. I linked you to the "update" version of the mod. Just install http://mw.modhistory.com/download--10949 and you should be good.

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Everardo Montano
 
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Post » Mon Aug 31, 2015 9:39 pm

Right, thanks! I simply MUST have been using it once upon a time, but can honestly not remember it.

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Symone Velez
 
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