We-ell. I finished my first run of TBW. It took me a day, but I no-lethally ghosted it. Haven’t reached 10k coin though – I think I shouldn’t have tried, because I missed most of the favors (I haven’t bought anything at all). It seems to me it’s possible to get enough coin only via save transfer.
My favourite moment is, for now, when you meet witches in the sewers. It was really scary, and I felt that [censored] has really finally hit the fan. Also the music, and the contrast between the flowers and the tech were nice.
I still am not fully accustomed to Pull, but it obviously has a lot of potential. In the rare moments I used it, I always thought how it can and should change the way I see levels. Maybe it could be reflected more in the level design in future (if there is one with more Dishonored content) as a basic power like Blink.
The Coldridge level was very nice. The half-familiarity makes exploring exciting. You recognize, compare, explore anew. The “music” outside that blocked the powers also added a new layer (a bit more places with it would be welcome). And it is nice to compare the same places from Daud's and Corvo's perspectives. I am more of a Daud fan, but I think it won’t be too inaccurate, if I say, that Daud’s Dunwall is harder and scarier.
Draqer Ward was fine. A bit Bioshokey around the stores and very dark in The Hatter’s Mill. The Hatters are bizarre, as it turned out. Bright uniform outside and absolutely sick leadership. I wasn’t expecting it. It is also a bit strange, cause I dunno who would want to join if you’re constantly threatened to be gassed.
Daud collecting flowers is perfect.
However as some people said already, it is a bit unnerving how long the mission is, if a player wants to get certain stats. Also I love the idea of gang feud, and was surprised that a compromise was possible. I thought we would have to choose sides. But, I guess it is fine, since Daud doesn’t care about any agendas besides his own.
Brigmore manor is incredibly, insanely beautiful (I wanted to make a screenshot of everything from every angle), but as your initial horror fades, the level falls flat a bit. Partially that’s, of course, me not liking all this flowery symbolism, but also there are the rushed revelation and the schoolgirly witches.
In short, I enjoyed the DLC. It’s very good that it was different too - much more voidy and magical, a vip club of the Marked having a murderous party, with Daud sneaking in the alien agricultural fantasy.
But (yep, that’s the main part) I am still not so sure about story. Of course nothing could live up to my expectations, that’s obvious even for me, and I’ll work on consolidating the two DLCs, but my initial impression from the end of the story is that it is a bit unsatisfying.
I would definitely prefer an open ending, without Corvo deciding anything without my consent (I guess, not many people play TBW before the main game, so everybody knows what he/she has chosen). Also not everyone even had in his/her game this situation when Corvo is standing above Daud deciding his fate – some just stole Daud’s key, the others could insta-kill him.
Characterization is still lacking too, in my opinion. Daud is supposed to feel bad about what he did or what is in store for him, but that wasn’t even mentioned. And I knew that Emily would be the central part of the plot, but I do not exactly like Daud’s story turning into a moral incentive. No, the idea that you could kill, justly, as you thought, a man, who saved your most important person, is interesting and can make you reevaluate your priorities, but I’d like focus to be shifted a bit more on Daud. Emily is not the center of the world for him.
He sounded so lighthearted when he said that he was ready for what was coming for him in the ending, but I couldn’t understand why, after playing the game. It was not shown why what he had done is enough to change anything.
In the end Daud turned into a true DLC character, while I hoped that he would have a separate story, which could simply cross that of Corvo.
Also why Delilah even wanted to kill him? For fame and fun?
I am still at gripes with most Emily-related things. Like that tailor, for example.
I think that at this moment I like TKoD more. That part of story was simple and logical. You torture, kill, make deals in order to achieve a goal. And then in TBW there are confusing conspiracies and unexplainable magic. And too little killing. I understand that I did a low-chaos consciously, but this time Daud really mostly does quests, not disposes of targets.
But maybe my opinion will change on the second run. I’ll write about it even despite I understand how uninteresting it is for everybody else. ><