One thing to consider in our overall discussion is that the community of dead-is-dead players is much larger than our thread here maintained by VATROU. We all share the one rule. We don’t all give ourselves the same exceptions. While one person may decide that something is a glitch and VATROU may agree that it is allowable in the thread, there will still be players who continue to hold themselves to their own standard and rely on their own judgment. Lots of people doing something doesn’t mean that everyone would, or that I should. The flip side of that of course is that just because I wouldn’t reload doesn’t mean that I’m saying someone else shouldn’t.
In your examples above, I would not have reloaded any of those times. Situation number 3 begs for a short discussion. In your example of getting stuck between rocks on a mountainside, like you I would consider that to be my fault as I was engaging in risky behavior. However there are other places such as walking along the edge of a path where getting stuck or suddenly falling through stairs and into the void would let me reload. Again, my judgement only applies to me, not to anyone else.
I sympathize completely with losing a long-term character who is important to you. Plenty of people have faced your situation and decided to simply carry on with the character in regular play, sometimes adding consequences for any further death experiences. (That’s been covered thoroughly in other threads, and I don’t want to derail Ulda’s trial by launching a death-with-consequences discussion here.) I have a bunch of characters whose games I would reload in an instant if they die. You won’t hear about them in the dead-is-dead thread, though. That’s not how I play them.
It seems to me that there is more than the fate of one incarnation of Ulda at stake here. If you create a character who is so powerful that a death by NPC archer should be considered a glitch, what is the point of continuing to play her in a dead-is-dead environment? Is it still dead-is-dead if falling off a cliff is the only way the numbers say she should be able to die, so other deaths don’t count? Or is that don’t-fall-off-a-cliff? For me the spirit of this playstyle is risk and consequences. Reducing the risks to the point where there should be no consequences would defeat my purpose.
Good luck with your decision. Whatever path you take, I hope you can move on without regrets and recapture all of the enjoyment that our characters in their flawed but marvelous world can provide.