[WIP] Extended Sheathing
http://www.gamesas.com/topic/1532550-wip-extended-sheathing/
https://www.dropbox.com/s/6513co3zmlsr8xp/Extended%20Sheathing.zip?dl=0 (Be sure to check the readme!)
This project will attempt to implement in Morrowind the visible sheathing mechanics seen in more modern games such as Oblivion and Skyrim.
The main goal here is to be as seamless as possible, to such an extent that a new player using the mod wouldn't even know Morrowind actually lacked such a feature.
Going on this idea, I've tried to accomplish the task in the most comprehensive and unobtrusive manner that I could devise with current scripting possibilities.
Planned Features
Visual sheathing for all vanilla quivers, shields, and weapons. http://gfycat.com/DirectAnimatedFish http://gfycat.com/SoulfulArcticHoki
(Note: Examples are just script demonstrations, models/positioning are subject to change.)
All new lore-friendly sheath/quiver models for vanilla equipment.
(Generously contributed by various community members! See below for more info.)
Will work for both the player and other NPCs, including those added by other mods.
(NPC features will be optional for people with low end computers.)
Includes optional support for visually sheathing "off-hand" or "parry" weapons.
(Additional optional plugin for people whom use such mods)
No scripts attached to any vanilla items or NPCs.
(Compatiblity with other mods that do so, such as weapon rotate.)
No visible dummy items or other inventory weirdness.
(Engine limitations mean new slots cannot be created. Instead sheaths are dynamically "merged" with your currently equipped items.)
No "overwriting" of any current equipment's body parts.
(You won't lose your shirt/glove/pauldrons/etc as you did in older implementations.)
No loss of enchantments or other item data.
(Your enchantments and item conditions will be retained unlike previous similar mods.)
Previews/Screenshots
Bonemold (Courtesy of theinkbunny)
Quiver: http://gfycat.com/JadedPoorBird
Chitin (Courtesy of theinkbunny)
Shortsword: http://i.imgur.com/ige04T9.png - http://gfycat.com/BrilliantSnappyGalah
Dagger: http://i.imgur.com/tfaGPCp.jpg - http://gfycat.com/IllegalEveryGull
Quiver: http://i.imgur.com/nAs8a1u.jpg - http://gfycat.com/LazyMilkyHorsechestnutleafminer
Daedric (Courtesy of Melchior Dahrk)
https://dl.dropboxusercontent.com/u/42876609/Sheaths/Daedric%20Sword%20Scabbards.png
https://dl.dropboxusercontent.com/u/42876609/Sheaths/Daedric%20Oriental%20Weapons.PNG
https://dl.dropboxusercontent.com/u/42876609/Sheaths/Daedric%20Sheaths.png
http://gfycat.com/DizzyEvenLangur
Ebony (Courtesy of Pherim)
https://lh3.googleusercontent.com/-9nksABMIx_8/VdinmoeZ85I/AAAAAAAACvU/KYH1vvOY3hY/s0-Ic42/ebony_sheaths2.png
Glass (Courtesy of theinkbunny)
Claymore: http://i.imgur.com/aIojWGJ.png - http://gfycat.com/RevolvingNervousGoldfish
Dagger: http://i.imgur.com/h4xZCEt.png - http://gfycat.com/SelfassuredChillyAcornbarnacle
Shortsword: http://i.imgur.com/wWVQOch.png - http://gfycat.com/HastyRealEquestrian
Imperial (Courtesy of Remiros)
http://i.imgur.com/LI9s9Qi.jpg
http://i.imgur.com/oSwOC0H.jpg
BiPolar Blade (Courtesy of Remiros)
http://i.imgur.com/QuArN4s.jpg
Chrysamere (Courtesy or Moritius)
http://i.imgur.com/uBwTbWr.png
Goldbrand (Courtesy of Remiros)
http://i.imgur.com/INjBmbN.jpg
Ice Blade of Monarch (Courtesy of Melchior Dahrk)
https://dl.dropboxusercontent.com/u/42876609/Sheaths/Ice%20Blade%20Scabbard.png
Keening (Courtesy of Moritius)
http://i.imgur.com/OucaAsA.png
Umbra (Courtesy of Remiros)
http://i.imgur.com/NOtnC54.jpg
Volendrung (Courtesy of Remiros)
http://i.imgur.com/W0TxYCO.jpg
More will be added, but check the rest of the thread for all the WIP goodness.
Mesh Progress
Thanks to the generosity of some of our most esteemed community members, this mod will attempt to provide new sheath and quiver meshes for all vanilla equipment!
However, there are a lot of weapons in the game, so any additional help would be greatly appreciated. If you want to help out, just make a post here saying which you'd like to claim.
There are only two basic requirements that I request for those whom want to contribute:
1. Try to stick to vanilla Morrowind's aesthetics, including using vanilla textures if possible.
2. Allow free permission to other users to redistribute your meshes in their own compatibility patches.
Below are a list of weapon sets followed by the name of user whom has volunteered to help create them:
Bonemold: theinkbunny
Chitin: theinkbunny
Daedric: Melchior Dahrk
Dwarven: Yar-Yulme
Ebony: Pherim
Glass: theinkbunny
Imperial: Remiros
Iron: Melchior Dahrk
Nordic:
Silver: theinkbunny
Stalhrim:
Steel: Pherim
Note: Some item sets contain many more meshes than others. See UESP "Base Weapon" pages on http://www.uesp.net/wiki/Morrowind:Base_Weapons, http://http//www.uesp.net/wiki/Tribunal:Base_Weapons, or http://www.uesp.net/wiki/Bloodmoon:Base_Weapons for more information.
Other than the material sets, there are still a few other models that will be needed as well. For now I'll just list the bladed artifacts:
BiPolar Blade: Remiros
Chrysamere: Moritius
Daedric Crescent(?):
Fang of Haynekhtnamet:
Goldbrand: Remiros
Hopesfire:
Ice Blade of the Monarch: Melchior Dahrk
Keening: Moritius
Mehrunes' Razor:
Trueflame:
Umbra Sword: Remiros
Requirements:
MGE XE or MWSE standalone
(Either one is fine but you will need the latest (alpha) MWSE.dll developed by Merzasphor.)
Better Bodies or Roberts Bodies
(This mod makes use of the additional body parts provided by these new skeleton meshes.)
Better Armor and Better Clothes
(Will be required in the final release, some other cothing mods may need to be patched for BB as well.)
Compatibility
By default the mod will work with all vanilla equipment including those added by the 'Tribunal' and 'Bloodmoon' expansions, or those from the 'Morrowind Patch Project'.
The mod doesn't change any item stats or IDs, but it does flag certain vanilla items so that the script will know which sheaths to use for them. If using other mods that
change item records it's recommended to use a merged objects plugin.
No scripting knowledge will be needed to create patches for other mods. The scripts included are dynamic and will automatically support additional mods/models if properly
set up in the CS.
Any mods that add weapons/shields/quivers which use vanilla models should be made compatible with a simple patch, likely in a single click from a tes3cmd batch file.
Mods that add items with new models must have their meshes manually repositioned to be compatible, just entering in a few coordinates into your editors transform/rotation
field should do the trick.
Mods that add items which already have sheaths will work fine. Extended Sheathing will simply ignore them by default and let them display their own scabbards.
I will try to provide compatibility patches on release for any requested mods/replacers (where permission is granted). Popular projects such as MGSO and Tamriel Rebuilt will
be the initial priority.
A guide will also be included to help other modders/users make their own patches.
Since this mod makes use of MWSE scripting capabilities it will not be compatible with current versions of OpenMW. With that said, as OpenMW nears release and with the assets
already completed, creating an alternate version shouldn't be a major hurdle.
Credits
Greatness7
Melchior Dahrk
Moritius
Pherim
Remiros
theinkbunny
Yar-Yulme
Also big thanks to the authors of:
Better Armor
Better Bodies
Better Clothes
Morrowind Script Extender