Nifskope mesh editing help needed

Post » Thu Sep 10, 2015 2:39 pm

Hi,

I'm trying to edit a very small mesh on the nifskope.

What I need to do is to lower the mesh as close as possible to the X/Y/Z origin point (0/0/0).

I just need to lower Z in order to achieve my goal.

Here is the mesh original image:

https://flic.kr/p/y55Abg

And here is after I lower it a bit:

https://flic.kr/p/ykEHWm

The problem is that I don't want point B to lower too.

I need it to stay at 0/0/0

Any help will be much appreciated :D!

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X(S.a.R.a.H)X
 
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Post » Thu Sep 10, 2015 10:26 am

Is that a rigged mesh? If not, just click "apply" in the same menu you got to that translate panel. That dot is the pivot point, and it was baked at origin while the geometry was not.

If so... then don't do that. Rigged meshes are not just straight geometry and material data.

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Robert Devlin
 
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Post » Thu Sep 10, 2015 3:24 am

EDIT: Not sure if I got it in time because I see you reading this now. If so, DON'T TOUCH. If not, use "Apply". I got them backwards. Sorry...

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Steeeph
 
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Post » Thu Sep 10, 2015 11:55 am

Humm that works inside nifskope but not ingame :/.

Not sure what is a rigged mesh sorry :(

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Bee Baby
 
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Post » Thu Sep 10, 2015 2:24 am

What mesh is that? It almost looks like a pouch off a piece of clothing, but I can't tell.

A rigged mesh is any creature, armor or clothing that is attached to a body skeleton. These cannot be transformed in Nifskope. Other mesh types can be altered and sometimes it's ok for that origin point to move as well. So whatever you are trying to do depends on the type of mesh it is.

Make sure you are transforming the NiTriShape of the object, and not the NiNode of the entire object (Point A is the NiTriShape, Point B is the NiNode).

The main problem you are going to have in this case is you cannot move the collision.

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Jonny
 
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