Quick question: as many of you will be aware, Morrowind's world map will cease to function if you replace _land_default.tga with anything bigger than 256*256 pixels. This would not be much of a problem if that texture was not also used extensively in the West Gash area. You hardly notice it if the textures you use are either vanilla or don't go over 512*512 pixels, but beyond that the difference is very evident.
I am considering the option of having a high-res (i.e. 2048*2048) version of my new _land_default texture as the standard option for my 'combined' Morrowind retex, but am a tad worried that people would be disgruntled over the fact that, suddenly, their world map was gone.
So what do you think? Add the HD texture as default or go the inverse route and have it as an option (which many downloaders will likely never notice)?