DiD Competition (Round 6) (Thief) Part 2

Post » Sat Sep 19, 2015 11:29 am

ATTENTION PLEASE!

IMPORTANT ANNOUNCEMENT FOLLOWS

I've just received a PM from Mr Battleaxe and he will, unfortunately, not be with us for the foreseeable future due to other commitments.

He indicated a desire for me to take over in his place, and I've agreed, but... Some of you may have objections or different ideas, and you may feel free to express those ideas and objections in the "DiD Competition Discussion, Trash Talking, and Nonsense" thread until I get this competition thread completed and up and running later today.

The competition has officially begun!

Post your characters name, race and gender or you won't enter the competition! You cannot enter this competition after 7 am on the 17th of September!

Do it like this: (Example)

(Your name)
(Char's name)
(Race)
(six)

(Chosen difficulty setting)

DiD Competition pages:


http://www.gamesas.com/topic/1516828-did-competition/
http://www.gamesas.com/topic/1518239-did-competition-round-2/
http://www.gamesas.com/topic/1520718-did-competition-round-3/

http://www.gamesas.com/topic/1526780-did-competition-round-4-mage/

http://www.gamesas.com/topic/1530300-did-competition-round-5-warrior/

http://www.gamesas.com/topic/1532894-did-competition-round-5-warrior-part-2/

Rules


- No Fortify/Restoration looping
- No forbidden mods (That give players advantage) (If you are new to this, send me your mod list)
- Master difficulty
(Round 6 is Player's Choice, this competition only. See details below)
- No reloading previous saves even if character did not die (unless a glitch occurred)
- No map based fast travel
(Round 6 no carriage based fast travel)
- Once in Helgen Keep, DiD rules apply (You must go through the cart cutscene!)
- No follower/trainer exploit

- Update at least once every 3 days (If you can)

GENERAL RULES
(specific to this competition)

No carriage based fast travel

The purpose of disallowing carriage fast travel for this competition is to make taking all those relatively minor TG "run n fetch" quests more challenging, worth the high points they've been given, and to give everyone cause to seriously consider if they really want dragons and shouts in their game or not. Remember, you are not REQUIRED to do any part of the Main Quest.

Magic:

alteration..................can not use perks................you can NOT use magic & spells

restoration...............can not use perks.................you can NOT use magic & spells

destruction...............can not use perks.................you can NOT use magic & spells

conjuring..................can not use perks.................you can NOT use magic & spells

illusion......................can not use perks.................you can NOT use magic & spells

Enchanting...............can not use perks.................you can NOT Enchant or destroy weapons & armors..........


ENCHANTING NOTE:
You CAN use found or purchased weapons that have a soul trap enchantment, and you CAN recharge weapons using found or purchased, or filled soul gems. You CANNOT cast "Soul Trap" as a spell.

EXCEPTION: You CAN use any powers, abilities, or spells given you at the time of character creation such as flames, nighteye, summon familiar and so forth based on your race.

COMPANIONS:
You may have ONE companion, and any quest given companions you encounter for the duration of the associated quest.

Skills ARE limited as follows:

heavy armor ...............................can not use perks

blocking ......................................can not use perks............Shields are not allowed

2 x handed .................................can not use perks

1 x handed.............allowed .........can not use perks............But you can use dagger / sword / axe / mace
NOTE: 1 handed and dagger CAN benefit from backstab and assassin's blade Sneak perks.

smithing ........................................can not use perks.............you can NOT make or upgrade weapons & armors

You CAN build houses



archery........................allowed

sneaking......................allowed

light armor ...................allowed

lock-picking .................allowed

pickpocket ...................allowed

speech.........................allowed

alchemy........................allowed
(all these CAN be perked)


Dynamic Difficulty:

While previous winners and high-scorers are encouraged to go with Legendary difficulty, in reality players may choose whatever difficulty they desire with the following rewards/consequences:

Legendary multiply total points by 1.25

Master multiply total points by 1.00

Expert multiple total points by .5

Adept multiply total points by .25

Apprentice and lower, multiply total points by 0 (basically you are auditing the competition, rather than really playing, but you can still be part of the fun and post character updates and such). For you highly competitive overachievers looking for every possible advantage, be sure to run that slider up to Legendary, eh? :wink:

Hours played: No restrictions

Every player can play the amount of hours he wants, from 7 am Pacific time September 12 to 7 am Pacific time September 26

Quests: Limited

Quests will be limited to a class (Ex: A mage can't do the thieves, dark brotherhood and the companions quest because that doesn't REALLY fit the class. The MQ falls into that category as well.). For round 6, that means no College of Winterhold quests, no Civil War quests, no Dark Brotherhood quests, no Companions quests. For those who want to play stealth assassins, take heart, we will have a competition just for you very soon.

Also, as it stands, my decision is to let the main quest run up to just after reporting back to Balgruuf having slain Mirmulnir at the Western Watchtower. The benefit is (as Rick pointed out) getting Lydia should you want her services, and the ability to gain shouts if you can manage to slay the dragons and priest kings guarding the walls.

The issue of archery and the thief/warrior stones has not been solved. I am not going to make a rule because there is no solution under the circumstances that really makes sense, so.. I will simply offer a recommendation. You have the option to choose whichever stone you want... the fact is that thief skills raise fairly quickly without the benfit of the thief stone while archery is much harder. Even though you're a thief, you may want to choose the Warrior stone, depending on whether you are on console or PC.

You also have the option to switch back and forth between stones, raising one set of skills, then raising the other. Finally, you can go get the Lover Stone, and settle for an overall 15% bonus. Do whatever you think will serve you best knowing that those who get archery under the thief stone will have at least a small advantage.




http://www.gamesas.com/topic/1516840-did-scoring-system/
For round 6 scoring, use the scoring behind the spoiler tag.

Spoiler


?ATTENTION!


This competition ends 7am day 26 of September! Don't stress yourself because of this, remember, this is a friendly competition!






Current players

_______________

Neildarkstar

https://i.imgur.com/bU93lwP.jpg

Khajiit

Female

Master

Score: 49,943

_______________

Neildarkstar

Dra'Zanita

Khajiit

Female

Legendary

________________

Grits

Jace Dead

Imperial

Male

Master

________________

Sah

Sah

Nord

Female

Legendary

________________

Aireal

http://i.imgur.com/awV06Mk.jpg ( Mist) Dead

Khjiit

Female

Master

_________________

Valandril

Ra'mindra Dead
Khajiit
Female
Expert

__________________

Rick.

Ulda Dead
Nord
Female

Legendary

Score: 59,247

__________________

Rick.

'Sir Rick'
Breton
Male
Legendary

__________________

Brambleberry

A'zuul Dead

Khajiit

Male

Master

__________________


Turija

Rasavi
Khajiit
Male
Master

__________________

Kaemrig

Sir Kaemrig Dead

Dark Elf

Male

Master

__________________

Kaemrig

Satir Larigo (private joke)

Dark elf (what else?)

Legen..wait for it.. DARY!

_________________

Glargg

Weena Dead

Bosmer

Female

Master

__________________

glargg

Weena

Vegetarian Female Bosmer Zombie

Master

______________________

Rafer Darksun

Roland Dead
Breton
Male
Master

__________________

Winners


First Round
~~~~~~~~~
Rick.

Second Round
~~~~~~~~~~~
Rick.

Third Round
~~~~~~~~~~~
Rick.

Fourth Round

~~~~~~~~~~~
Turija

Fifth Round

~~~~~~~~~~~

Sah

No rules will be changed without very good cause after the competition begins. Feedback is appreciated, and if I've overlooked anything or something needs to be further addressed, please speak up ASAP.

Good luck everybody, I think we will all need it! :D

User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Post » Sat Sep 19, 2015 5:10 am

Well, here we are folks, our new home for a spell. :)

BTW Kaemrig, I enjoyed your update a lot... :tops:

User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Sat Sep 19, 2015 12:24 pm

Awesome updates!!

User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Sat Sep 19, 2015 5:37 am

I'm going to assume this is where I post my stuff.

Meetra Surik

Juno Eclipse (I ran out of names)
Nord
Female
Adept
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Sat Sep 19, 2015 4:43 am

I’m back in. Here’s my zombie:

Grits

ZeeJay

Breton

Male

Master

My first guy was completely gone, so I just made a new one. :)

User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Sat Sep 19, 2015 8:23 am

Hey Meetra (nice new pic!) and Grits :thumbsup:

Welcome back...........Go for it :D
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm


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