[REL] Animated Targets and Practice Dummies 2.1

Post » Tue Sep 22, 2015 11:02 am

Oh, ok. I just wondering if there was a total clean option.

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hannah sillery
 
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Post » Tue Sep 22, 2015 4:00 pm

Not from Mash I think, you could try
tes3cmd.exe delete --id mannequinCreatureID "mod1.esp" "modN.esp"

references to mannequinCreatureID should remain
[EDIT]example id, comment
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Britney Lopez
 
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Post » Tue Sep 22, 2015 8:55 am

So basically, two tools are required. Good to know. I'll put that in the readme. Thanks, abot! :)

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Naughty not Nice
 
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Post » Tue Sep 22, 2015 6:13 am

Not necessarily, if you assume/require user to load the external resource mod anyway (e.g. NOM) and comment the @ srcmod in the first replacer you can do/undo the reference only changes in mods all from Mash replacers.
tes3cmd is needed only if you add before (using @ srcmod replacer directive)/want to strip after (using tes3cmd delete) the resource object
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Stefanny Cardona
 
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Post » Tue Sep 22, 2015 3:03 am

Gotcha. I'm still trying to figure out how to remove it from my test mod using tes3cmd, just so I know how to do it, but the program won't stay open. When I click tes3cmd.exe, it closes right away, I'm running it as Administrator in Win 7, in compatibility mode.

All this time, I've just been cleaning with SpiritHawke's .bat file. Why won't the program stay open so I can actually type something in there?

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Paula Ramos
 
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Post » Tue Sep 22, 2015 11:08 am

Shift + Right-click on tes3cmd.exe and select 'Open command window here'. That should do the trick.

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Trent Theriot
 
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Post » Tue Sep 22, 2015 6:04 am

Hmm, that option doesn't show up.

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Jack Moves
 
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Post » Tue Sep 22, 2015 4:13 am

My mistake.

Shift + Right click on folder in which TES3cmd is present not the EXE itself.

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Tamara Primo
 
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Post » Tue Sep 22, 2015 6:07 am

Got it. Um... now what?

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Klaire
 
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Post » Tue Sep 22, 2015 7:44 am

Hm........Now you can type the functions abot posted instead of relying on BAT files. Thats what you wanted, wasn't it?

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Tamara Primo
 
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Post » Tue Sep 22, 2015 1:51 pm

Yeah. I tried typing this: tes3cmd.exe delete --id mannequinCreatureID "mod1.esp" with the right id and mod listed and it just says tes3.cmd is not recognized as an internal or external command.

Ugh, I am such a complete noob at this.

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Kirsty Collins
 
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Post » Tue Sep 22, 2015 5:19 am

The folder you right-click on should have TES3cmd.exe in it. So in your case, TES3cmd.exe should be in 'Data Files' folder. So you did right-click on 'Data Files' right? And make sure TES3cmd.exe is inside Data Files folder

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Emma Louise Adams
 
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Post » Tue Sep 22, 2015 10:51 am

Yep. I did all that, and it's in the right folder. The batch files I use don't run otherwise.

Edit: I figured out the problem. I needed to install Perl. :facepalm:

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Ernesto Salinas
 
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Post » Tue Sep 22, 2015 5:39 pm

It's a command line program. You need to open up a DOS window (assuming tes3cmd.exe is installed in Data Files) shift & right click on the Data Files folder, choose "Open Command Window Here", type "tes3cmd" to get the syntax. Also https://code.google.com/p/mlox/wiki/Tes3cmd
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jessica sonny
 
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Post » Tue Sep 22, 2015 3:04 am

Thanks! I found that page just before my last post, but it's good to link it here for anyone who stumbles on this thread. :smile:

Yeah, it turned out I was doing things correctly, I just didn't have Perl installed, so it didn't recognize the commands. I'd been using tes3cmd successfully for so long just using batch files, I didn't realize you needed to install anything extra to run the command line. I just assumed (wrongly) that the exe had everything it needed to run built in.

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Joie Perez
 
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Post » Tue Sep 22, 2015 5:37 pm

Uh. The reason why the https://code.google.com/p/mlox/downloads/list are so large is because they've got all the Perl gubbins baked in:
I only had to install Perl when I started using tes3lint.
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Jessie Butterfield
 
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Post » Tue Sep 22, 2015 12:46 pm

Huh, I wonder why mine refused to work until I installed Perl then, because the version you linked is the one I'm using.

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Sammi Jones
 
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Post » Tue Sep 22, 2015 3:16 pm

I have no idea... :blink:

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Lily
 
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Post » Tue Sep 22, 2015 3:03 am

That is really strange, I have tes3cmd and no perl installed and it also works fine for me. As Dragon32 mentioned, the executable file has all libraries it needs built-in. Perhaps you typed in some accidental mistake?

According to the error it reported, it sounds like you put in "tes3.cmd delete --id mannequinCreatureID "mod1.esp""

Anyway, I'm glad you got it working, it is amazing tool that can do a lot of stuff :smile:

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Jeff Turner
 
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Post » Tue Sep 22, 2015 5:33 am

Could be.

By the way, the new version is ready for upload. I'm going to start a new thread here soon.

I decided to call it version 3.0, because shifting the dummies is a significant enough change that I want to flag that they're not the same dummies as version 2. I even stuck the meshes in a different file and renamed them so they don't conflict with people who still have the older version in their mods.

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Damien Mulvenna
 
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